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Von Necron wrote:How come everyone is against fighting with a spear and shield. I hear that often in other games to. Warhammer is an example. Pikes I understand but ancient warriors fought with shield and spear.
cynthialee wrote:Von Necron wrote:How come everyone is against fighting with a spear and shield. I hear that often in other games to. Warhammer is an example. Pikes I understand but ancient warriors fought with shield and spear.
Thats because most war gamers have never been within a mile of a real melee weapon.
Daedalus wrote: Sorry I'm being so critical- I know what your are doing isn't easy. If I can manage any suggestions that are more concrete, I'll try to post them.
Daedalus wrote:At 150 gc and a thrown weapon, the base price of the hand axe also comes out to 125 gc- yet it may be combined with a shield, so it should be more expensive.
Daedalus wrote:...but then prices will drift further from the equipment cards (maybe not so bad). The 20%/20%/40% probably needs tweaking, as well. It's a slippery slope to try to quantify all this and approximate what the original equipment cards gave us. I'm trying something similar with the NA Armory and other weapons from the expansion packs. My take is to throw in values that step up, but my approximations are less specific than what you are attempting.
torilen wrote:quite a well-thought out concept and design for pricing weapons - could probably use the same line of thought for
armors, as well.
I might ask, though...why is your starting base price for a 2 AD weapon? the dagger, staff, club, and such are all
1 AD.
Thought - what is going to be your price increase for each AD increase? 25%? 50%? 100%?
Thought - What would be your price increase for magical weapons? 100%? 150%? 200%?
torilen wrote:I might suggest a closer range for price differences...maybe 20% up or down, or 25% up or down for each difference.
Can't use shield = -25%
Diagonal attack = +25%
Throw attack = +25%
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