cynthialee wrote: Don't want the werewolf beating you up? Be smart on how you cast it.
This is, of course, the other way of thinking about this spell I think I will either keep it the way it is, or follow cynthialee's suggestion BUT lower the amount of body points caused for breaking the spell to 3.
For now, my magic ideas are running low. I have some ideas for Battle spells and Telekinesis spells, but these are very rough...instead I would be very happy to get some feedback for my Quest Artifacts!
Here we have a group of three artifacts that are found in an early quest, where the heroes have to desecrate a Tomb of ancient Heroes of the Empire to obtain their powefull weapons for the good of the empire. At the end of the quest they have to surrender the artifacts for a sizeable reward. In the last Quest of my Quest Pack, they get to use them themselves.
The Staff from Ind
The staff from Ind counts as a staff that provides you with three additional body points. Additionally, instead of casting a normal spell, you can use the staff from Ind to cast the spell Fireball. This can only be done as many times as the number of spells you start with each quest, and not more frequent than every fourth turn.
Spear of the Wood Elves
The spear of the wood elves counts as a normal spear that allows you to roll three dice for attack. You may attack TWICE when using the spear of the wood elves. You are allowed to carry a shield when using this spear [note: I do not let the shield to be used with the spear or the staff] but you may not throw it.
The Meteoric Armour
The meteoric armour counts as a chain mail body armour and allows you to roll five dice for defence. You recieve five additional body points when equipped with the meteoric armour.