Lurchbrick's HeroQuest module for VASSAL

Discuss other HeroQuest expansion topics that do not fit into the above categories.

Lurchbrick's HeroQuest module for VASSAL

Postby drathe » Sunday August 28th, 2011 2:00am

I had the opportunity to play HeroQuest online using Lurchbrick's HeroQuest module for the VASSAL engine. It's a great bit of fun and an excellent way for friends who are too far away to play at the table to do some questing. There's a simple readme with the module, which I suggest you read. It's short and describes the various buttons and options. You can play with 2 to 5 people. One as Morcar/Zargon, who can control all the module's options. Most important of which is setting up the board. This can be done in advance (and saved) with all elements invisible to the players until revealed. I suggest you set things up in advance whenever you can as it speeds the actual game along.

Hero players can move their figures around the board. In doing so, you make a trail. This allows the Morcar player to know where you've stepped should traps need to be sprung. This is not a PC game in the traditional sense. There is no AI to control things at any point. It's meant to be as close to actually playing the game on a table as possible, but online so people all around the world can play together. There's a build in chat feature and important information is also recorded there, such as dice rolls, spell castings and potion uses. Anyone looking to play some HeroQuest, but can't find anyone locally should hook up with friends online, download the VASSAL engine and the HeroQuest module and get gaming. It's get fun! :D
Image


Rewards:
Played a turn in a Play-by-Post game. Wrote an article for the Blog. Created a Hot Topic. Participated in a Miniature Exchange. Zealot Miniatures: Twisting Catacombs Kickstarter Backer
User avatar
Lord
drathe
The Bastiferous!

Innkeeper
Innkeeper
 
Posts: 2902
Images: 103
Joined: Saturday August 16th, 2008 2:55pm
Location: Niagara Region, Ontario, Canada
Forum Language: British English
Evil Sorcerer: Morcar
Hero:
Usergroups:
Innkeepers Group Member Wizards of Zargon Group Member Adventurers' Guild Group Member Artists Group Member Champion Group Member Scribes Group Member

Advertisement

Ye Olde Inn is proudly hosted by

Proudly Hosted by MDD Hosting

Host your Website at MDD Hosting by clicking the logo above and Ye Olde Inn will receive a commission that we'll put toward keeping Ye Olde Inn online for everyone to enjoy!

Re: Lurchbrick's HeroQuest module for VASSAL

Postby Sjeng » Sunday August 28th, 2011 4:16am

Can you post screenshots?

RPG Gateway Die Roller's 100

Uncle Zargon
Wants YOU!

HeroQuest YeOldeInn

Image Image Image Image


Rewards:
Grin's Stone Map Played a turn in a Play-by-Post game. Wrote twenty (20) articles for the Blog in three (3) sections. Created a Hot Topic. Participated in two (2) Miniature Exchanges. Zealot Miniatures: Twisting Catacombs Kickstarter Backer Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Encountered a menacing Chaos Warlock!
User avatar
Official Spokesman
Sjeng
Ye Olde Orcish Bard

Doomguard
Doomguard
 
Posts: 4489
Images: 92
Joined: Tuesday July 26th, 2011 9:58am
Location: The Netherlands
Forum Language: Nederlands
Evil Sorcerer: Morcar
Hero:
Usergroups:
Wizards of Zargon Group Member Adventurers' Guild Group Member Artists Group Member Champion Group Member Scribes Group Member

Re: Lurchbrick's HeroQuest module for VASSAL

Postby Patroclus » Monday August 29th, 2011 8:27am

:O very cool!... I'll try it today for sure... VERY good idea!


Rewards:
Hosted a Play-by-Post game. Played a turn in a Play-by-Post game. Created a Hot Topic. Participated in two (2) Miniature Exchanges. Encountered a menacing Chaos Warlock!
User avatar
Patroclus

Elven Warrior
Elven Warrior
 
Posts: 658
Images: 19
Joined: Monday January 31st, 2011 9:07am
Location: Athens, Greece
Usergroups:
Adventurers' Guild Group Member Artists Group Member Champion Group Member

Re: Lurchbrick's HeroQuest module for VASSAL

Postby AerynB » Monday August 29th, 2011 9:44pm

I second the recommendation. It's a very cool way to play HQ with far away friends online. drathe summed it up really well. Anything you can do in the actual board game can be done in the module, from traps to potions, to custom monster stats and special treasures. I really like the chat feature, too, so Zargon/Morcar and the Heroes can trash talk! :lol: I'm so glad I downloaded this program and gave it try. Way to go, Lurchbrick!! |_P


Rewards:
Created a Hot Topic.
User avatar
Princess
AerynB
Resident Editor

Ogre Champion
Ogre Champion
 
Posts: 179
Joined: Friday September 11th, 2009 6:23pm
Location: Missouri
Forum Language: English (United States)
Evil Sorcerer: Zargon
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Lurchbrick's HeroQuest module for VASSAL

Postby LurchBrick » Tuesday August 30th, 2011 8:19am

Glad you guys liked it.

As a special present, I've completed version 0.8! This version introduces a more streamlined interface and now includes all the Ogre Horde miniatures.

http://members.westnet.com.au/brick27/heroquest08.zip

I'm currently working on including the Barbarian pack for the next version.


Rewards:
Created a Hot Topic.
LurchBrick

Gargoyle
Gargoyle
 
Posts: 135
Joined: Thursday July 23rd, 2009 9:13am
Usergroups:
Champion Group Member

Re: Lurchbrick's HeroQuest module for VASSAL

Postby AerynB » Tuesday August 30th, 2011 8:26am

Warbears and Yeti and Ice Gremlins, oh my!!
Wow! Thanks, lurch. :D


Rewards:
Created a Hot Topic.
User avatar
Princess
AerynB
Resident Editor

Ogre Champion
Ogre Champion
 
Posts: 179
Joined: Friday September 11th, 2009 6:23pm
Location: Missouri
Forum Language: English (United States)
Evil Sorcerer: Zargon
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Lurchbrick's HeroQuest module for VASSAL

Postby el_flesh » Friday September 2nd, 2011 10:05am

It would be cool to have load files that setup the board for the particular quest immediately...how could that be done? (Since I haven't looked at the program yet...)
"I will raise your dead body as an undead skeleton. Then I will make it do unspeakable acts. Like taking a shower." - El Flesh.

Image


Rewards:
Played a turn in a Play-by-Post game. Created a Hot Topic.
User avatar
el_flesh

Exiled
Exiled
 
Posts: 1315
Images: 4
Joined: Sunday April 25th, 2010 4:38pm
Evil Sorcerer: Morcar
Usergroups:
Champion Group Member

Re: Lurchbrick's HeroQuest module for VASSAL

Postby drathe » Friday September 2nd, 2011 2:53pm

Begin a new game as Zargon/Morcar, create your board and save it. (be sure to make everything except the items in the starting area invisible). Once you begin a game with players, they can sync to you and see your game.

Note: Boards created in v7 will not load in v8. I'm not sure if this will continue with every update. Be sure to use the latest version.
Image


Rewards:
Played a turn in a Play-by-Post game. Wrote an article for the Blog. Created a Hot Topic. Participated in a Miniature Exchange. Zealot Miniatures: Twisting Catacombs Kickstarter Backer
User avatar
Lord
drathe
The Bastiferous!

Innkeeper
Innkeeper
 
Posts: 2902
Images: 103
Joined: Saturday August 16th, 2008 2:55pm
Location: Niagara Region, Ontario, Canada
Forum Language: British English
Evil Sorcerer: Morcar
Hero:
Usergroups:
Innkeepers Group Member Wizards of Zargon Group Member Adventurers' Guild Group Member Artists Group Member Champion Group Member Scribes Group Member

Re: Lurchbrick's HeroQuest module for VASSAL

Postby LurchBrick » Friday September 2nd, 2011 8:17pm

I'm trying to keep backwards compatibility in the different versions. You can still load games made in 0.7 in 0.8 but you would have to replace all the miniatures on the board as they are one of the main things that have changed between versions.


Rewards:
Created a Hot Topic.
LurchBrick

Gargoyle
Gargoyle
 
Posts: 135
Joined: Thursday July 23rd, 2009 9:13am
Usergroups:
Champion Group Member

Re: Lurchbrick's HeroQuest module for VASSAL

Postby Patroclus » Friday September 9th, 2011 5:26pm

Can you upload the *.vsav of the original quests in the forum?

question: how can I add in VASSAL the marks A, B, C, etc? If it is the "question mark" item, is it possible to make it invisible?


Rewards:
Hosted a Play-by-Post game. Played a turn in a Play-by-Post game. Created a Hot Topic. Participated in two (2) Miniature Exchanges. Encountered a menacing Chaos Warlock!
User avatar
Patroclus

Elven Warrior
Elven Warrior
 
Posts: 658
Images: 19
Joined: Monday January 31st, 2011 9:07am
Location: Athens, Greece
Usergroups:
Adventurers' Guild Group Member Artists Group Member Champion Group Member

Next

Return to Other Expansion Topics

Who is online

Users browsing this forum: CommonCrawl [Bot] and 0 guests