Hi,
I have already analyzed the difficulty of
Rise of the Dread Moon expansion using my preliminar model.
BEWARE, MAY BE SPOILERS AHEADI have estimated that
Total Difficulty of the expansion is 114416 DPs. Here you have other results I obtained for some other expansions under HQ21 rules, for comparison purposes:
-
Basic Game (14 Quests): 60012 DPs
-
Kellar's Keep (10 Quests): 56842 DPs
-
Return of the Witch Lord (10 Quests): 61980 DPs
-
The Mage of the Mirror (9 Quests): 136336 (Ogres with 5 BPs)
-
The Frozen Horror (9 Quests): 169040 DPs
And here you have a chart where you can see how the difficulty is being increased through Quests of
Rise of the Dread Moon expansion. Notice that I have considered Quests 9 & 10 as a unique Quest for Difficulty evaluation because like in
The Mage of the Mirror and
The Frozen Horror, the Heroes are not able to recover their BPs/MPs nor spells between both last maps/quests and they cannot visit the Armory as usually either:
HZ-model_v0100_HQ21_RotDM_Total_Difficulty_2023-08-23.jpg
I have also used my HZ-Model to calculate the Difficulty levels of all the existing official Online Quests. Then, here you have another chart with the difficulty of all released HQ21 quests and expansions up to now, ordered in the official chronological order defined by Hasbro:
HZ-model_v0100_HQ21_Quests_Total_Difficulty_Chrono_2023-08-23.jpg
Here a detailed view of
The Frozen Horror,
The Mage of the Mirror and
Rise of the Dread Moon results:
HZ-model_v0100_HQ21_Last_Quests_Total_Difficulty_2023-08-23.jpg
Here you have a comparison of all quests and quest packs, but now also including the classic ones
Against the Ogre Horde,
Wizards of MorcarZargon and
The Dark Company. The monsters stats considered in those three classic packs have been the closer NA system ones to make a good comparison. The order position considered for those packs has been defined according to my best guess in terms of storytelling, in other words, I placed them there trying to not affect to the official order defined by Hasbro for the rest of expansions, but at the same time trying to keep as much as possible the classic storytelling too:
HZ-model_v0100_All_Quests_Total_Difficulty_Chrono_2023-08-23.jpg
And finally, as always I would like to remember that this Difficulty Model is still a preliminary version with lots of limitations, so its results may not be as accurate as we would like to.
The current version of this model only considers the number an type of Monsters and number and type of Traps potentially found by the Heroes in each Quest. This model does not still consider the rest of matters of the game which could affect to the difficulty, like very special events or abilities (like Hero's sneak attack option when disguise), if the heroes can visit the Armory before the quest or not, how many aids the Heroes find (hideouts, potions, artifacts, etc.), Wandering Monsters, how many gold the find, how powerful are the spells of each spellcaster (the model only accounts the number of spells), etc.
The aim of this model was only trying to give a quick idea of how difficult is each quest and quest pack in those terms, but always looking for simplicity (at least on this stage of the project).
Nevertheless, in my humble opinion I think the result obtained by the model for
Rise of the Dread Moon expansion are quite interesting from a comparative perspective, if we look to the results obtained for other quest packs, following the same criteria.
I wish you will enjoy this data.