Hi again...
Ok, so as I introduced in my previous
post, I will share with you my homebrew modifications to the monsters stats already considered as NA official stats in the Difficulty calculator HZ-model.
First of all I will explain my homebrew stats changes questpack by questpack:
Game System / KK / ROTWL / POT / SQT questpacks:No changes... I think the monsters stats for these questpacks in their NA edition are good as they are.
Against the Ogre Horde questpack:For NA conversion,
Phoenix decided to use for the ogres the same stats shown in the original EU questbook, but adding a fixed value for their Body Points: 3 BPs for Ogre Warriors, 4 BPs for Ogre Champions and Ogre Chieftains and 5 BPs for the Ogre Lord. I exhaustively checked the original ATOH questbook and I concluded that
Phoenix was right, the values he selected are their most probable ones (I promise sharing this study in other thread).
From equivalence point of view with EU ogre stats, the
Phoenix BP values are right but I think they could match better with the rest of NA monsters stats. I imagine the ogres as big creatures, with strong skins and muscles so 3 BPs for an Ogre Warrior are not too many compared with a NA Chaos Warrior or an NA Gargoyle which have the same... I honestly think an ogre may be stronger than those monsters so I gave them 4 BPs instead of 3. I also added 1 BP to the rest of the ogre types, giving a total of 5 BPs for Ogre Champions and Ogre Chieftains and 6 BPs for the Ogre Lord (same BPs as The Frozen Horror and Spirit Queen !!). I know these changes from
Phoenix ones make the questpack a little bit more difficult than him but I think they are required in order to be coherent with the rest of NA monsters. I also noticed that my feeling about ogres BP values matches with the ones that
Daedalus suggested
here, which I agree.
Then, here are the difficulty results I obtained with HZ-model, compared with previous values:
1_HZ-model_v0100_ATOH_Questpack_Difficulty_HZ_Comparison.jpg
Not many difficult calculation changes resulted compared with
Phoenix stats results but more coherent definition of ogres in my opinion.
Wizards of Zargon questpack:One of the main problems I have always had with this questpack is
The Finale Conflict. I think the final quest is quite anticlimatic and incoherent. You have there the four (revived?) Wizards, ok, but they have only 4 BPs instead of 5, mmm... ok, they could have been hurt in the previous quests... but, one moment, where are their elite forces?? They only appear in previous quests and they don't appear in the final combat? And what about the two empty chests? No reward?... I know you understand me...

Moreover, according to my HZ-model v.1.0.0, you can check in previous
post how decreases the average quest difficulty quest by quest in WOZ questpack... it decreases? Yes... What I would expect from a questpack is almost having an increase of difficulty or at least a flat evolution, but never, never, never a decrease... so, that led to me to take some actions in order to try to correct it.
Then, I basically tried to check with my HZ-model if minor changes could help. I changed the wizards BPs to 5 in final quest and I also considered that all the Chaos Warriors, Skeletons and Orcs in final quest were elite forces instead of regular ones, so here are the difficulty results obtained, compared with previous values:
1_HZ-model_v0100_WOZ_Questpack_Difficulty_HZ_Comparison.jpg
You can check that obtained results are not a huge change but, at least the difficulty trend between quests is more or less flat and now it does not decrease... Additionally, the final quest now seems to be one of the most difficult ones of all the questpack, as it would be expected by the players so I think the changes have sense.
Mage of the MIrror questpack:As you know, this questpack is extremely difficult since it has many monsters and vey strong monsters. I don't want to change the number of monsters from questpacks in order to reduce their difficulty since I think those quests are as their maps say but again, I think the stats of some monsters are incoherent or non 'realistic' so these were the changes I performed to them:
- Both Elven BPs reduced to 2, instead of 3 (Why an elf has more BPs than a human men at arms?)
- Elven Archer attack reduced to 3 Attack Dice, instead of 4 (Why a bow provides more Attack Dice than a crossbow?)
- Giant Wolf BPs reduced to 4, instead of 5 (Really has a Giant Wolf more BPs than an Ogre?)
- Ogre Warrior stats modified to be the same as the ones considered for Ogre Warriors in ATOH questpack (see above).
- Werewolf BPs reduced to 3 instead of 5 (I understand a Werewolf is an humanoid creature... a strong creature but not exactly as big as a Giant Wolf so it should have less body points than a Giant Wolf I think)
Then, here are the difficulty results obtained with those changes, compared with previous NA pseudo-official model:
1_HZ-model_v0100_EQP_Questpack_Difficulty_HZ_Comparison.jpg
Notice in the chart that the first three quests are the Elf
solo ones, which have less difficulty than the rest. From there we could establish some kind of quest difficulty level what is supposed to be acchieved by only one hero, these are the interesting things and information that could be extracted by using this model.
The Frozen Horror questpack:Like Mage of the Mirror, this questpack is also so difficult but in this case there is not too much margin to reduce difficulty by only changing the monster stats but we will see... these were the changes I performed to them:
- Ice Gremlin BPs reduced to 2 instead of 3 (I know this guys are bigger than a goblin, but sorry, they may not be stronger than a Fimir or a Mummy)
- Yeti BPs reduced to 3 instead of 5 (Yetis probably are strong but not too much tall, maybe as tall as a Fimir... but same BPs as an Ogre Champion and more BPs than a Gargoyle?)
- Polar Bear BPs reduced to 5 instead of 6 (6 BPs... the same as Frozen Horror or an Ogre Lord for a regular monster, really?)
- Scout Mercenary defence increased to 4 Defence Dice instead of 3 (its miniature has a shield so it should be the best protected mercenary) - Hire price also increased to 75 gold coins instead of 50.
- Swordman Mercenary defence reduced to 3 Defence Dice instead of 3 (its miniature has the same armour as the rest of mercenaries without any shield so it should have the same basic defence) - Hire price also reduced to 75 gold coins instead of 100.
Then, as you can imagine according to my modified monsters stats, I consider in my homebrew questpacks that all types of mercenaries can be hired with the same gold quantity: 75 coins.
And here are the difficulty results obtained with those changes, compared with previous NA pseudo-official model:
1_HZ-model_v0100_BQP_Questpack_Difficulty_HZ_Comparison.jpg
As in
Mage of the Mirror, notice in the chart that the first three quests are the Barbarian
solo ones, which have less difficulty than the rest.
The Crypt of Perpetual Darkness questpack:(SPOILERS AHEAD)
I consider that Venim should be the strongest Nemesis of all the available questpacks so I increased his BPs to 10 and his Mind Points to 6. (official 5 BPs for Venim, the same as an Ogre, for a dragon sucks a little bit for me... Moreover, according to classic fantasy, dragons use to be very intelligent creatures so at least I better gave him 6 MPs, the same MPs as the Witch Lord, Fellmarak or the Storm Master, official 4 MPs for Venim is a low value in my opinion).
These changes do not modify too much the BQP questpack picture from Difficulty point of view but here is the comparison:
1_HZ-model_v0100_TCOPD_Questpack_Difficulty_HZ_Comparison.jpg
You can check now that the final quest is the most difficult one of the questpack according to the model, which looks better I think.
Final comparison chart in next post...
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