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Expanded HQ Universe

Discuss other HeroQuest expansion topics that do not fit into the above categories.

Re: W's Expanded HQ Universe

Postby Weltenlaeufer » January 30th, 2020, 3:58 pm

Thanks guys!

@decipher: Thanks brother! Sick and wicked is goooood! :D:D

@jdean: Blue!! I havent even thought about that. Where would you add blue and what kind of blue would you use?

@Rusty: Thanks man! yeah I added a bit!

@Anderas: wow, thats a cool technique tip. I gotta try this out. A bit afraid of using it here and fraggling it up :D Gonna experiment with this first!


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Re: W's Expanded HQ Universe

Postby j_dean80 » January 30th, 2020, 8:17 pm

Weltenlaeufer wrote:@jdean: Blue!! I havent even thought about that. Where would you add blue and what kind of blue would you use?


Usually the blue would be towards the bottom as the flame “cools” more as it goes up into the surrounding air. It’s a darker blue, almost a purple tint with some lighter shade highlights around it. Then branching up into red/orange/yellow towards the top. Stare at a lit gas stove burner for a while.
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Re: W's Expanded HQ Universe

Postby Weltenlaeufer » January 31st, 2020, 4:29 pm

Cool thank you Jdean!


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Re: W's Expanded HQ Universe

Postby ghost01013 » February 12th, 2020, 10:02 pm

Love the fire elemental!
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Re: W's Expanded HQ Universe

Postby Weltenlaeufer » February 26th, 2020, 6:19 am

ghost01013 wrote:Love the fire elemental!


Thanks ghost! Welcome to the forum!


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Re: W's Expanded HQ Universe

Postby Weltenlaeufer » March 3rd, 2020, 4:44 pm

I got inspired to set up one of the next adventures the other day using the burrows/tunnels with some newly added elevation pieces and some lichen and wood! I ve mooded the burrows with some glued on mosspatches all over the place. I got a bit carried away takin pics but it just looked so friggin cool in that lighting and setup I couldnt resist.

Building these miniature worlds for the game is a blast. The small underground tunnels will need some giant spiders as there are already eggs waiting to hatch...

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Last edited by Weltenlaeufer on April 18th, 2020, 4:35 am, edited 5 times in total.


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Re: W's Expanded HQ Universe

Postby Weltenlaeufer » March 20th, 2020, 2:23 pm

Started with a sideproject to the HQ board I wanna build eventually. DF compatible dungeontiles

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First steps but I was super excited when I saw how well the hirstart tiles paint with drybrushing.

Here is the link to the "longterm" project http://forum.yeoldeinn.com/viewtopic.php?f=165&t=5014


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Re: W's Expanded HQ Universe

Postby Weltenlaeufer » April 9th, 2020, 9:31 pm

Okay...I got blown away again...this is art...I was waiting a while for the forest and sold some rare vinyl records to get a few pieces of this. So today I got a few DF forest tiles and trees in the mail...They knocked it out of the park this time...the amount of detail in these sculpts is...i n s a n e...friggin speechless.... the tiles are 6 by 6 with a hidden grid and the trees/treecanopies are modular/can be taken off.

Wilderness!

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Forest by the lake

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Last edited by Weltenlaeufer on April 23rd, 2020, 7:23 pm, edited 8 times in total.


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Re: W's Expanded HQ Universe

Postby DullandRusty » April 9th, 2020, 11:28 pm

Yeah dreadhollow forest from dwarven forge is amazing. I use mine a ton. Their next Kickstarter is supposed to be in summer and it's going to be a bigger Wildland expansion of it. Including swamps...a perfect place for a fimir
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Re: W's Expanded HQ Universe

Postby Stig » April 10th, 2020, 2:06 am

Wow. Absolutely astonishing.


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