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Whitebeard's Projects

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Re: Whitebeard's Projects

Postby Daedalus » Sunday September 2nd, 2018 3:19am

Wow. This is gonna be good!
..
UNCLE ZARGON
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WANTS.. YOU


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Re: Whitebeard's Projects

Postby lestodante » Sunday September 2nd, 2018 9:03am

it looks cool!


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Re: Whitebeard's Projects

Postby whitebeard » Sunday September 9th, 2018 1:59pm

Last month I made this using a multi-colored LED Tea-Light. And yes, I have been reading too much Conan :barbarian: . The scene is a homage to the final scene in movie Conan The Destroyer. The human sacrifice is complete and the sorcerer is about to awaken the ancient slumbering demi-god "Gorf-Tha" by re-uniting it with its horn.

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Re: Whitebeard's Projects

Postby Thantos » Monday September 10th, 2018 5:42am

Awesome! Love lighting effects in dungeons :D and thanks for giving that cultist some love, first one i have seen painted up actually :P
Cant beat a good bit of conan, but we dont talk about the remake xD
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Re: Whitebeard's Projects

Postby Anderas » Monday September 10th, 2018 5:59am

Love that scene! Was it done with the same colors you use for testing on the printed Heroquest board?


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Re: Whitebeard's Projects

Postby whitebeard » Monday September 10th, 2018 7:38am

Anderas wrote:Love that scene! Was it done with the same colors you use for testing on the printed Heroquest board?

Yes, it is the same craft paint and the same black, gray, white, and brown. I will need to buy some more colors as the plan with board is to match as perfectly as possible the original.

I am about 40% done printing the board. I had some tile warping issues to figure out before it got rolling. The board is divided into 36 sections which will need to be glued together to form 2 or 4 pieces. I also ended up choosing 35mm as my title size.


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Re: Whitebeard's Projects

Postby Anderas » Monday September 10th, 2018 7:49am

So now you need rubble markers and traps and all that, too


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Re: Whitebeard's Projects

Postby whitebeard » Monday September 10th, 2018 7:59am

Thantos wrote:Awesome! Love lighting effects in dungeons :D and thanks for giving that cultist some love, first one i have seen painted up actually :P
Cant beat a good bit of conan, but we dont talk about the remake xD


That cultist is exactly what it needs to be. And it fits right in to this and any similar scene.

There are two elements I always try to include in the complete scenes I have posted over the past two months. A tie back to HeroQuest and something from Zealot.

This month will be difficult. The build requirement is tooth picks... I've been wanting to build "a large wooden badger" for a little while. And here is my chance! "Run away!!!"

Sadly I have mostly your dungeon accessories and this scene will be outside. And I did not select your Dungeon Bunny in any of my orders. That would go well in the foreground.


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Re: Whitebeard's Projects

Postby whitebeard » Monday September 10th, 2018 8:03am

Anderas wrote:So now you need rubble markers and traps and all that, too


Good point. One step at a time though. :)
Traps and secret doors are all set thanks to my Zealot collection. I would like to make up some 35mm cubes for blocked hallways. And rubble is easy.


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Re: Whitebeard's Projects

Postby whitebeard » Monday September 10th, 2018 12:10pm

Question... i'm about to print the tiles at the bottom of the board. Should they include the HeroQuest boarder? At 35mm the board is very large. It will fit on my table, but not much room for those sitting accross. I was thinking of elevating it to make room for Zargon and player components. I still may set it on some 2x4s when i setup a game, but leaving this part out could help a lot. Oppinions?


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