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HEROQUEST Full CoOp

PostPosted: March 27th, 2017, 11:09 am
by cleps

Re: HEROQUEST Full CoOp

PostPosted: March 27th, 2017, 2:53 pm
by Jafazo
This looks cool. I'll be keeping an eye on it.

Re: HEROQUEST Full CoOp

PostPosted: March 28th, 2017, 6:14 am
by cleps
thank you Jafazo!!

other image from application

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Re: HEROQUEST Full CoOp

PostPosted: March 28th, 2017, 3:43 pm
by knightkrawler
That does look cool! No fancy tilted angles combined with flat two-color icons...
Just intuitively intelligible.

Re: HEROQUEST Full CoOp

PostPosted: March 30th, 2017, 5:39 am
by cleps
knightkrawler wrote:That does look cool! No fancy tilted angles combined with flat two-color icons...
Just intuitively intelligible.


Thank you!

in this program i must change two very importante rules:

1) Pass Tharough Rock - this spell can be used only move thatourgh the well but in areas already explored

2) Search - research is all in one (treasure, secret passage and trap)

Re: HEROQUEST Full CoOp

PostPosted: April 5th, 2017, 11:19 am
by cleps
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Re: HEROQUEST Full CoOp

PostPosted: April 12th, 2017, 2:46 am
by cleps
Balur is Back!!

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Re: HEROQUEST Full CoOp

PostPosted: August 12th, 2017, 10:13 am
by cleps
HEROQUEST Full CoOp
English Traslation... work in progress

Working in partnership with http://www.rinnegati.net

Official Site: http://www.clepsgames.it

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Re: HEROQUEST Full CoOp

PostPosted: August 12th, 2017, 10:40 am
by Gold Bearer
Looks lovely. When do you expect it to be done?

Edit:
I'd also make the crossbow two handed as a very important rule change, and the UK staff.

Re: HEROQUEST Full CoOp

PostPosted: August 13th, 2017, 5:41 am
by cleps
with this application u can play Heroquest without master; u can use all your house rules... the app menages: dungeon, search and IA monsters