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HEROQUEST Full CoOp

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HEROQUEST Full CoOp

Postby cleps » March 27th, 2017, 11:09 am

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Re: HEROQUEST Full CoOp

Postby Jafazo » March 27th, 2017, 2:53 pm

This looks cool. I'll be keeping an eye on it.
Unless you specify your version I'm going by the US rules.
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Re: HEROQUEST Full CoOp

Postby cleps » March 28th, 2017, 6:14 am

thank you Jafazo!!

other image from application

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Re: HEROQUEST Full CoOp

Postby knightkrawler » March 28th, 2017, 3:43 pm

That does look cool! No fancy tilted angles combined with flat two-color icons...
Just intuitively intelligible.
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Re: HEROQUEST Full CoOp

Postby cleps » March 30th, 2017, 5:39 am

knightkrawler wrote:That does look cool! No fancy tilted angles combined with flat two-color icons...
Just intuitively intelligible.


Thank you!

in this program i must change two very importante rules:

1) Pass Tharough Rock - this spell can be used only move thatourgh the well but in areas already explored

2) Search - research is all in one (treasure, secret passage and trap)
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Re: HEROQUEST Full CoOp

Postby cleps » April 5th, 2017, 11:19 am

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Re: HEROQUEST Full CoOp

Postby cleps » April 12th, 2017, 2:46 am

Balur is Back!!

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Re: HEROQUEST Full CoOp

Postby cleps » August 12th, 2017, 10:13 am

HEROQUEST Full CoOp
English Traslation... work in progress

Working in partnership with http://www.rinnegati.net

Official Site: http://www.clepsgames.it

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Re: HEROQUEST Full CoOp

Postby Gold Bearer » August 12th, 2017, 10:40 am

Looks lovely. When do you expect it to be done?

Edit:
I'd also make the crossbow two handed as a very important rule change, and the UK staff.
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Re: HEROQUEST Full CoOp

Postby cleps » August 13th, 2017, 5:41 am

with this application u can play Heroquest without master; u can use all your house rules... the app menages: dungeon, search and IA monsters
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