Big Bene wrote:I disagree. A (again, humanoid) corpse is distictly smaller than a table, especially a bigass HQ table. Point is not if a character can fight from the top of something (this is a completely other subject - it would add realism, but then again, HQ is not a simulation but a boardgame), but if a character can move over or around something without efford. You can step over a corpse without slowing down, wich is not the case with a table, unless you are into parkour. Standing on the same square is of course not meaning standing on the corpse but over it, or so closely beside it that you fit on the same square, just as a mini can pass a square containing another mini as long as the player of that mini allows it.chaoticprime wrote:Corpses should block squares, because tables do. I know for a fact that I can fight from the top of a table, especially a bigass HQ table.
In a realistic environtment, a corridor that is blocked by a corpse cannot be wider than two feet, and certainly not wide enough for a swordfight.Well, they have a point here, I think. As long as it is simple and fits into the overall HQ style, I'm all for introducing a storing system, and to use the actual minis for this seem both simple and stylish to me.chaoticprime wrote:Also, I brought up the desperate need for a scoring system because my players pretty much told me that if they didn't get something to show for playing the game, we can't play it instead of D&D.
So what you're saying is that things shrink when they die? Lay the orc miniature on its back, and measure the height of its chest, and then compare that against the height of the table.