Here is a new monster supplement for HQ. It really isn't anything special.
I've included two new monsters - an apparition (lesser form of my ghost) and a scarecrow (made
from skeletons - I made this just for something creepy, to be honest).
I also expanded the "mercenaries" into "People of the Empire...they now include
commoners, mages, and priests. I did the same for Elves and Dwarves.
Enjoy...or if it is too simple, then don't. As I said, it is nothing really special,
but I worked on it and felt it should go with all of my other expansions.
EDIT - 3-15-13: Updated supplement - a couple of monsters added.
expanded monsters sup-a.pdf
Now...as far as the new monsters added, if you don't want to download the whole thing:
Hell Hound
Move: 8....AD: 3....DD: 3....Body: 3....Mind: 2
Special: Every other turn, this monster can breath a blast of fire at any hero within 3 spaces. This blast of fire does 2 points of damage to a single hero. That hero may roll 2 red dice, and may reduce the damage by 1 point for each 5 or 6 rolled.
Note: This creature is roughly the size of a Bull Mastiff. Its attack is a bite.
Imp
Move: 3....AD: 1....DD: 4....Body: 1....Mind: 6
Special: Aside from its normal claw attack, this creature can attack with a spike at the end of its tail, using 1 combat die for this attack. If this tail spike attack causes any damage, target rolls 1d6. On a roll of 1 or 2 or 3, the target takes 3 Body Points of Poison damage, as well.
Special: In addition to its walking movement, this creature can fly at 10 spaces per turn.
Special: This creature's defense is partly magical in nature, and does not drop below 2 defense dice when unconscious or caught by surprise.
Lycanthropy
DESCRIPTION:
In humanoid form, this creature looks as it normal would, except maybe slightly hairier, and it may have golden or yellowish eyes. In hybrid form, the monster looks like a full mixture of its humanoid form and a large wolf. Typically, the fur of the hybrid creature will be very dark brown or black.
Lycanthropy is a template that is placed overtop of another creature's normal statistics.
The term "Same" indicates when the Lycanthrope is in its humanoid form.
This monster makes 2 separate attacks in hybrid form. If both attacks cause at least 1 point of damage, the Lycanthrope may make a bite attack. See below for the bite attack dice.
Any creature bitten by a Lycanthrope will become one during the next full moon, unless the Curse is put to rest by killing the Lycanthrope that caused it, or by magic.
/Body/Mind/Search/Move
Werewolf /+2 /+1 /+1d6 /Same, +15ft in hybrid form
Werecat /+1 /+2 /+2d6 /Same, +10ft in hybrid form
Werebear /+3 /+1 /+1d6 /Same, +15ft in hybrid form
Attack /Defense /Bite
Werewolf /Same, 2/2 in hybrid form (claws x2) /Same, 3 in hybrid form /3
Werecat /Same, 1/1 in hybrid form (claws x2) /Same, 4 in hybrid form /2
Werebear /Same, 3/3 in hybrid form (claws x2) /Same, 3 in hybrid form /5
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