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LordZeke wrote:Interesting concept although i dont think it should act like a falling block trap. Maybe it could slow down the heroes.. require them to spend some number of movement spaces to get past it. I was intially thinking spending an action but this might be a little harsh.
Monsters would be affected the same way as heroes?
Would you have it block line of sight?
Big Bene wrote:Falling Block: A heavy boulder loosens from the ceiling, falling down on you and causing damage. Naturally, the square is blocked from then on.
Spear Trap: A javelin is fired by a mechanism hidden in the wall or ceiling, causing damage. Now, there it lies on the square it hit. Hardly an impassable obstacle.
So I never had a problem with the lacking spear trap tile. Making it block a square would make the falling block an spear traps virtually the same in terms of game mechanics. The only difference would be the number of combat dice, the falling block would be just an "upgraded spear".
I like diversity, so for me the spear stays non-blocking.
Ethica wrote:Ideally you would have a tile marker to represent spear traps that had been found or sprung.
Big Bene wrote:Ethica wrote:Ideally you would have a tile marker to represent spear traps that had been found or sprung.
But why?
A sprung spear trap has no further effect in the game. It isn't there anymore in terms of game mechanics. A tile would be purely aesthetic.
A found (but still not disarmed) trap is never marked by a tile, regardless of the trap type. The heroes have to remember which squares are dangerous. It's more challenging, more realistic and even more simple as a rule.
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