Re: Another way to play HeroQuest Solo (Shadow Tiles)

I like it, although it does mean producing a number of tokens that you hope look similar enough on the back that you won't be able to tell what is on the front.
I'm not sure I fully understand how you are suggesting to use them. In one part you say to use an existing quest as a template, and another that the tiles should be split by quadrant as if you are using the whole board. I also don't really see the point of moving the shadow tiles around if you are playing solo, which seems to be the main purpose - I'd feel a bit weird making things easier or more difficult for myself in the middle of the game.
You could probably expand on it a little to have a "final boss" or objective token that you can randomise among the last few rooms so that the end of the quest isn't as clear as just reaching the staircase.
I'm not sure I fully understand how you are suggesting to use them. In one part you say to use an existing quest as a template, and another that the tiles should be split by quadrant as if you are using the whole board. I also don't really see the point of moving the shadow tiles around if you are playing solo, which seems to be the main purpose - I'd feel a bit weird making things easier or more difficult for myself in the middle of the game.
You could probably expand on it a little to have a "final boss" or objective token that you can randomise among the last few rooms so that the end of the quest isn't as clear as just reaching the staircase.