About your tiles, I have nothing to say… they are professional, or maybe greater than many professional tiles.
About your house rules and the two player mode, it is possible but you have to use some rules about how to make your monsters choosing their targets. No one of you will turn the monsters against a hero who is dying, because it is a cooperation and both you want to finish the quest. So, there are two options in my opinion… the first and the most simple is to use tokens like the warhammer boardgame, each token is a hero and randomly you pick a token each time a monster attacks. The second is from my house rules (
viewtopic.php?f=38&t=1107), the monsters are trying to hit the weakest hero, so each round you have to cover the weakest heroes and let exposed the strongest.
The second option is more tactical but I can’t say that it’s the best. And that is, because each round you already know which will be the next target of the enemies. It needs more thinking but the unexpected of the tokens brings more laughs and fun.
I recommend you to try the tokens or a four sided dice counting clockwise.
About the adventuring try to put some interest on your dungeon crawling as quest items, and each time you clean a room roll a dice to see if you find the quest item you are searching for. Or roll a dice to see how much gold you find for every monster you kill and the one who finds the most gold, he wins the game (or better you could use the treasure cards from other games as “the new dungeon” of TSR).
@torilen, I like tables, they are fine, no problem with that… About the premade maps, I am not talking about the board, I have no problem with tiles. I am talking about the quest and the adventuring. I like to know that someone put something for some reason. But I don’t say that the only good games are those with a “storyline”. My favorite game that I play with my wife is talisman (because she finds heroquest hardcore), where all the time you draw cards and you faced events, and all goes random at 80%.