aaronAGN wrote:In my head for my game, I just use what I have come to refer to as Castlevania logic, or Final Fantasy boss fight logic. Where important characters are rendered as larger than the player characters. I know that it's only an artistic decision to add emphasis. I know the Dracula isn't really twice the size of everyone else. The same rule applies for heroquest. And my players are aware of that.
Sauron is a good example for this in the LotR movie. They couldn't just put him into human-sized armor because he wouldn't have been threatening.
A boss miniature the size of a Chaos Warrior might have the same underwhelming effect, so this makes sense.