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Dungeon Doors

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Re: Dungeon Doors

Postby chaoticprime » September 12th, 2013, 12:16 pm

Sjeng wrote:Which was a shame, he had some cool bullywugs :P


Matt told me that he shipped yours out, but I cannot remember if I asked you about them afterwards.


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Re: Dungeon Doors

Postby knightkrawler » September 12th, 2013, 12:55 pm

Welcome, Thantos. |_P
I have an idea to pitch. As your doors are f**king awesome I would applaud you making 2-squares-wide doors, too.
Houserules, you know.
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Re: Dungeon Doors

Postby Schmidt » September 12th, 2013, 2:26 pm

The doors are looking great! You might want to sell them in packages with one closed and two/three open as there are usually more open than closed doors in a game. And next you should make a cool looking wizard.


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Re: Dungeon Doors

Postby chaoticprime » September 12th, 2013, 3:37 pm

Yes, the game uses something like sixteen or seventeen open doors, and only five closed. Selling them one-on-one, however, makes more sense from the point of view of someone that also wants other people to buy them. That whole symmetry thing.


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Re: Dungeon Doors

Postby Thantos » September 13th, 2013, 7:09 am

Schmidt wrote:The doors are looking great! You might want to sell them in packages with one closed and two/three open as there are usually more open than closed doors in a game. And next you should make a cool looking wizard.


Ahh yea, a very good point. I didnt think of that when making a multi mould to cast :/ Ill see about changing that in the future once these moulds wear out. Thanks for the feedback :D
Hmm male or female wizard?

knightkrawler wrote:Welcome, Thantos. |_P
I have an idea to pitch. As your doors are f**king awesome I would applaud you making 2-squares-wide doors, too.
Houserules, you know.

Sounds a nice idea to me. If i manage to sell any of these doors, ill get around to doing some double ones. Would you rather one big door, or a double door?
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Models. Plastic Injection. Resin Casting. High Res 3D Printing . Macro 3D Scanning .


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Re: Dungeon Doors

Postby chaoticprime » September 13th, 2013, 8:02 am

I know a buttload of miniatures fanatics. I'll circulate your info among them.


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Re: Dungeon Doors

Postby knightkrawler » September 13th, 2013, 8:32 am

Thantos wrote:
knightkrawler wrote:Welcome, Thantos. |_P
I have an idea to pitch. As your doors are f**king awesome I would applaud you making 2-squares-wide doors, too.
Houserules, you know.

Sounds a nice idea to me. If i manage to sell any of these doors, ill get around to doing some double ones. Would you rather one big door, or a double door?


Double doors, for the aesthetics involved and for the sake of the exisiting rules.
A wide door to swing open would imply some rule changes.
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Re: Dungeon Doors

Postby Schmidt » September 13th, 2013, 9:14 am

A little offtopic, but does AHQ have special rules for an open door. An open door could block a corridor or you could hide behind it.


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Re: Dungeon Doors

Postby Spiky » September 13th, 2013, 10:23 am

Schmidt wrote:A little offtopic, but does AHQ have special rules for an open door. An open door could block a corridor or you could hide behind it.


Not that I'm aware of - I think the AHQ doors were just designed to break more easily than the HQ ones. :roll:


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Re: Dungeon Doors

Postby Schmidt » September 13th, 2013, 12:21 pm

Thantos wrote:Hmm male or female wizard?


Make a two in one with
[spoiler]Magnetic boobs[\spoiler]

EDIT: This forum needs spoiler tags!


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