by Big Bene » November 13th, 2011, 1:46 pm
Thanks, guys.
So here are my questions:
- Weaponry
This is a general question, but for now it's about skeletons and bows. I'd like to have skeleton archers in a vampire count's army. Now, in the Army book, there are handweapons listed as standard equipment for skeletons , plus spears as alternative weapons for a small additional point cost. Does this mean I can' equip skeleton warriors with bows?
In the old versions of Warhammer, there are costs for each weapon, so when I want to equip a troup with a non-standard weapon (e.g. to fit the models i have), I can easily calculate the new point cost and include my new troup into the game. But in the new 8th edition, there is a chapter about "weapons", giving certain rules, but no point costs. Point costs are given in the Army books, but only for a small choice of "standard" or "alternative" weapons. So can I somehow equip my skeletons with the weapons I see fit, or am I just prohibited? And if skeleton warriors can't use bows, why the **** do they have a ballistic skill? And what kind of ranged weapons is left for the vampire counts? Are undead just unable to shoot?
(I know there are skeleton archers in the Khemry Army book, but I don't want exotic pseude-Egyptians, but just plain, old undead).
- can a vampire or necromancer be a 4th grade wizard?
- can a vampire or necromancer learn spells from the Warhammer basic rule book (i. e. other ones than the necromancing spells in the vampire army book)?
- I had an idea about using the black coach in an unconventional way:
As black coaches are used to collect and revive the remains of a slain vampire, a vampire army should have one or more empty black coaches in reserve. When a vampire character model dies, the black coach will hurry to the place of the incident. If it reaches the "remains" before the end of the game, and survives the rest of the battle, the vampire may come back in later games. As long as it is empty, the coach is just a chariot with nightmares and a wraith, but without the special magic. As soon as it contains a vampire's dusty remains, it may start to absorb magic energy.
You may tell me what you think about this idea, and of course I'm interested in your opinion, but foremost I'd like to get an "official" statement from GW, so that I have something in hands when using this rule in games. On the GW homepages (German and English) there are FAQs, and they write they would be glad to answer any questions, but there is no link to contibute. I sent a mail to the German mailorder (the only mailadress given on the site), but didn't receive an answer. Do you know if there are "better" adreses or another way to contact them?