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Card Dungeon - mix of card game + roguelike such Hero Quest

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Card Dungeon - mix of card game + roguelike such Hero Quest

Postby yoi » Monday February 6th, 2017 6:47pm

I search about Card Dungeon in Yeoldeinn on google but didnt found anything...

Imagine a card game played on table? Would be something such Hero Quest + Magic the Gathering. Its CD.

For Android / Apple / Windowsphone.

Combining rogue like elements, card collecting and turn based role playing is Card Dungeon, a uniquely entertaining experience for your mobile device. With a crusader under your control, thousands of cards at your disposal and hordes of enemies in the dungeon [...]

--- http://gameslikefinder.com/card-dungeon

Card Dungeon site --> http://card-dungeon.com

The official channel of Card Dungeon --> https://www.youtube.com/user/CardDungeonGame

Last edited by yoi on Tuesday February 14th, 2017 3:55pm, edited 1 time in total.
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Re: Card Dungeon - mix of card game + roguelike such Hero Qu

Postby Daedalus » Tuesday February 7th, 2017 4:10am

Using card images is a nice touch. I also like the 2.5D look. With fewer cards, this looks like it would make a cool, if somewhat generic boardgame. Ya know...like Hero Quest!
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Re: Card Dungeon - mix of card game + roguelike such Hero Qu

Postby yoi » Wednesday February 8th, 2017 1:23am

Here a tutorial explain more:

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Re: Card Dungeon - mix of card game + roguelike such Hero Qu

Postby Cliff Jones » Wednesday July 12th, 2017 5:51am

This looks a bit like Card Hunter, but I haven't played in like a year. How do you rate this game in comparison to Dankest Dunegon?
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Re: Card Dungeon - mix of card game + roguelike such Hero Qu

Postby torilen » Wednesday July 12th, 2017 9:50am

I've actually been working on a tabletop card game that would be a mix of HeroQuest and Munchkin, and perhaps a touch of
Magic: The Gathering. It would NOT be like MTG because it would not be a collectible card game. Any pack one person
bought would be the same as the same pack another person would buy. BUT...there would be lots of cards and lots of
expansions, with story lines and different worlds and such, much like MTG.

I hadn't had much luck with it...couldn't make the mechanics work. BUT, I finally figured out some good mechanics
for a board game I've been working on, as well - and I will probably move those mechanics over to the card game and
start working on that as soon as the board game is done.

:D

One of my first plans is to recreate some of the original HQ quests using the cards.
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