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5 years of Game come to conclusion

PostPosted: July 24th, 2016, 9:49 pm
by cynthialee
Yesterday we wrapped up 5 years of gaming that involved 3 sets of characters and an over arching storyline that tied all 3 sets of heroes together.
Shortly after the final boss was defeated, the players had fresh new Starting Heroes out on the table and we delved into another tale of heroics and daring do.

Here is hoping we get another epic set of stories over the next 5 years!

Re: 5 years of Game come to conclusion

PostPosted: July 25th, 2016, 12:16 am
by StratosVX
That's one hell of a run!

Re: 5 years of Game come to conclusion

PostPosted: July 25th, 2016, 12:42 am
by cynthialee
Represents about 60 game sessions. We average once a month. Some months we get in 3 games, other months we may go upwards of 6 weeks between game days.

The characters I was just presented with for the new game:
A Kung Fu Hobbit with a low level understanding of the arcane. Poor schlep is haunted by his grandmother, she is never satisfied with his accomplishments and demands more.
A Rogue-Warrior Ork with a big heart for the under-dogs of the world.
A Human Priestess of Bacchus with a troubled past.
A Dwarf Warrior-Smith with a Fairy Dust addiction. {that one is going to bite him in the butt big time if he doesn't get it under control...}

Re: 5 years of Game come to conclusion

PostPosted: July 25th, 2016, 4:33 am
by Goblin-King
A toast for your epic journey |_P

Re: 5 years of Game come to conclusion

PostPosted: July 25th, 2016, 8:35 am
by knightkrawler
I guess an era comes to an end. |_P
What do you have in mind now? Different background world with new heroes or how should we imagine that?

Re: 5 years of Game come to conclusion

PostPosted: July 25th, 2016, 10:29 am
by cynthialee
Our new games will be on the same planet but in an alternant reality.

The game realm we played was set on a planet with over 20 sentient species, then the War happened. 10 of the species were eradicated in the war. THe planet was a post apocalyptic realm where the world had been ravaged by arcane weaponry.
The new game will be set on the same planet, but there was no great war of extermination. The 'magic technology' of the realm will be about 200 years behind the old realm. The old realm had a magic tech almost as advanced as our science tech, with a number of exceptions and a few places where they exceed our capabilities.
Not the new game world. This time all 20 species are alive and well, the world is not a waste land of arcane corruption, and the challenges are going back to basics and starting adventures.

http://www.lulu.com/shop/cp-bussell/sag ... 89766.html

Re: 5 years of Game come to conclusion

PostPosted: July 25th, 2016, 11:56 am
by knightkrawler
I like me a good background world.
Working on my own, too, for a range of games:
HQ - Heroes & Villains, a Skirmish game derived of that, a small-to-medium-scaled wargame, and theoretically an RPG and a wargame.

The history of my world will make it that nations and factions are not based on race, but on ideologies, cults, treaties, mercenary services, and very much so on outside-caused necessities.
Religion will be pretty much one-size-fits-all with some exceptions because the Passions (God) appear in flesh or effect and bring miracles.
Much of that will be derived from the continents history (an "atomic" bomb going off and causing many chaotic effects (Glass Deserts, Fungal Forests, Fimirs, Giant Creatures, Undeath, Mutation).
The area affected will be spherical and cover underworld areas, too.

Here's where HQ - Heroes & Villains comes into play: The area in question has calmed down in most places in terms of immediate effect (you won't grow a crab claw in a day). People have for various reasons begung to settle down in the area again, among them many powerful magicians including Morcar. Many artefacts are hidden in Caers, Citadels, and dead and dying Cities, many powers can be tapped in by sorcerers like Morcar, the Witch-Lord, Kessandria the Bloodqueen, and others. The heroes are to disrupt the evil schemes brewing in the sphere.

There are going to be airships, floating cities, cities hewn into giant ravines, an underworld in the D&D fashion (Ratmen, *hint hint*).
A dragon will have a political purpose in the Grand League (the biggest Empire), Ogres will be rather slim compared to the Warhammer ones, Elves are non-existent, but humanity has forked into at least two majour strains: one traditional, one physically frailer (there's various scales of miniatures accomodated for).
Goblins are really tiny.
Mutants are gonna be all over the place.
Racism is practically non-existent in many areas because of the sheer catastrophe having wiped out all who lived in the "area".
Allegiances and intrigue, however...
Let's put it that way: nobody knows what caused the ... big thing. But there are many theories and many fears.
Morcar has a masterplan, but even Mentor doesn't know what exactly that is. But he has just found out that it is really big. Really big.

Re: 5 years of Game come to conclusion

PostPosted: July 25th, 2016, 12:41 pm
by QorDaq
cynthialee wrote:Yesterday we wrapped up 5 years of gaming that involved 3 sets of characters and an over arching storyline that tied all 3 sets of heroes together.
Shortly after the final boss was defeated, the players had fresh new Starting Heroes out on the table and we delved into another tale of heroics and daring do.

Here is hoping we get another epic set of stories over the next 5 years!


Congrats, and success to your group going forward.

maj!

Re: 5 years of Game come to conclusion

PostPosted: July 25th, 2016, 1:07 pm
by cynthialee
knightkrawler wrote:I like me a good background world.
Working on my own, too, for a range of games:
HQ - Heroes & Villains, a Skirmish game derived of that, a small-to-medium-scaled wargame, and theoretically an RPG and a wargame.

The history of my world will make it that nations and factions are not based on race, but on ideologies, cults, treaties, mercenary services, and very much so on outside-caused necessities.
.....snip


I think you would like the Daroka setting of Saga.

The world was destroyed by Manna Bombs launched by Ogres and and a handful of Nukes launched by the Gnomes in response to the Ogre apocalypse:
These devices are the arcane equivalent to a nuclear bomb. It unleashes a similar amount of shear blast force as a nuke. Instead of radioactive fallout, there is raw manna energy that corrupts virtually everything it touches. Manna corruption lasts about 5000+ years, so it will be a while before large swaths of the planet are habitable again.
The production and upkeep of these bombs is forbidden and all Nations have signed treaties that prohibit them. However, there are a number of these devices in the hands of the various governments and a few organizations of Daroka.

Manna corruption is an overload of mystic energy that can either leave an area void of life or worse, full of mystically altered malevolent life forms....The second option is my favorite. :D

Re: 5 years of Game come to conclusion

PostPosted: July 25th, 2016, 1:44 pm
by knightkrawler
Along those lines, yeah...
I was heavily influenced by Wolfgang Hohlbein's Enwor Saga, which might be utterly unknown to English native speakers,
Earthdawn, and Myranor, a continent and game existing within the world of The Dark Eye/Das Schwarze Auge.
And Warhammer. But only in the chaos effect section. Warhammer's influence is very weak.

Anyways, I wish you and your group(s) another 5-year-round of fun of the highest level.
To interactively and playingly tell a story of a world you created yourself must be incredibly satisfying. |_P