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A new Warhammer Quest - Silver Tower

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Re: A new Warhammer Quest - Silver Tower

Postby knightkrawler » Wednesday May 11th, 2016 12:12am

QorDaq wrote:If KnightKrawler is correct, and this proves somehow to be an extension of AoS...


Not an extension of rules or game mechanics or even game genre...
But a way for people to start collecting the miniatures GW offers for comparatively little money (and that's comparing only to their own prices).
A gateway into collecting, so to speak.

Always think about what a company wants to sell you in the first place, if you're not sure about a product*.
For GW, it's not about selling their game systems. These are one-off sales per customer at best.
Their interest lies in the collectors' market. They want to sell you many many minis, some for 100 quid apiece.

So my fear and prejudice is that the new WQ might not be good because effort is not put into it in the right measure.
Just enough to lure boardgamers into the collectors' market.
I could be wrong. But that doesn't make the actual material I see less shitty.
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Re: A new Warhammer Quest - Silver Tower

Postby QorDaq » Wednesday May 11th, 2016 11:54am

I can see where you are coming from KnightKrawler. Historically I have had pretty mixed feelings about GW myself, and have managed to stay out of their clutches overall only buying those things that made sense at the time. For example, early 90s I bought a few 40k vehicles and the like (mostly for use in other games interestingly), and some skirmish games like Gorka Morka, Necromunda, Epic 40K and of Course WHQ, plus pretty much any of their cardboard buildings GW was producing at the time (really pretty nifty stuff).

Somehow, however, I managed to avoid investing heavily in any of the peripheral sets to support most of those games. I think a lot of it had to do with buying things that could be useful with various games, and since I never got into tournament gaming or true completionist collecting I managed to only make purchases I really wanted.

It's funny, when I got into Epic 40k it was actually inspired by the fact that I had a bunch of the Car Wars map set expansions (Sunday Drivers, East Midville, Truckstop, etc.), which worked really nicely scale-wise with 40K.

Similarly, many of the components from the other specialty games were used in Sci-Fi RPG gaming as much or more than for their original purposes. Anyway, I'm rambling, so if there is a point it's probably that getting sucked in [to any game] is kind of on the individual. WHQ, for example offered MANY opportunities to buy in deeply, but the base game came with so much great content I never felt obliged to buy tons of expansions.

The big potential difference I am seeing with the new version, is a much more limited selection of monster types in the base game--oh, and having to likely assemble every damn thing that comes with it. However, if the game really will come with conversion stats for older models, those can be proxied thus mitigating some of that cost for those willing and able to do so.

Regardless, I do get your concerns, and am by no means preaching on behalf of GW or their practices--just curious to see where the new version goes.
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Re: A new Warhammer Quest - Silver Tower

Postby slev » Wednesday May 11th, 2016 12:24pm

On the otehr hand, I'm an avid GW Fanboy. I own large armies for WFB and 40k, sizable forces for the various other games down the years, own most of their boardgames, am a mahoosive WFRP nerd (even published in a 1st ed suplement).

However, AOS leaves me cold. I don't like the style of the models or art, find the background unconvincing and uninteresting, and thus feel no excitment about the game. For this reason, I'm not especially interested in this product either. I'd rather use my existing pile of minis and WHQ boards and custom rules re-write and go from there.


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Re: A new Warhammer Quest - Silver Tower

Postby Patroclus » Wednesday May 11th, 2016 4:32pm

From what I’ve heard the combat is based on skills so this will look more than a wargame than a roleplaying game. In HQ you roll the dice, you do a hit and then comes the next player. In WHQ the battles took longer, and every battle was like you are fighting a boss battle in HQ with enemies of 5 Body points each.

Now, in Silver Tower I think this will take much longer. Everyone will roll 4 dices each turn, like if they were wizards and roll for power phase, then they will choose what spell/skill to do. So, each time you have to look your character sheet, then look the enemy’s skills, etc, etc. It will take too much time to play a battle.

However, I could see some interesting battles where the hero who is low on life will start the defensive skills, while his friends continue with the killing.

Anyway, I didn’t expect a better system than HQs, and I am not searching for one. But, it’s a boxed game, its name is WQ and if it’s not a skirmish game like Descent, it will be hard to fail. I just hope that it can be played solo, because I don’t believe that we will waste a HQ day for this.


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Warrhammer Quest: Silver Tower (new boardgame)

Postby Daedalus » Wednesday May 11th, 2016 5:50pm

[The following two posts were merged into this topic on 5/16.

Finally, a remake will be released!

http://www.belloflostsouls.net/2016/05/warhammer-quest-silver-tower-more-heroes-confirmed.html
http://www.belloflostsouls.net/2016/05/silver-tower-component-pics-characters.html

That wound marker looks familiar.
Last edited by Daedalus on Sunday May 15th, 2016 12:16pm, edited 2 times in total.
Reason: Merged topics
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Re: Warrhammer Quest: Silver Tower (new boardgame)

Postby QorDaq » Wednesday May 11th, 2016 6:41pm

Hiya Daedalus,

We are currently discussing Silver Tower In This Thread. Come on in and join us.

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Re: A new Warhammer Quest - Silver Tower

Postby whitebeard » Thursday May 12th, 2016 8:58pm

ampersand wrote:the obligatory GW leaked images before every release ensue


Very cool that you posted this here. Thank you.

Isn't the Stormcast Eternal like 8, 9, or 10+ feet tall? It appears the classic scale is broken for this game (and forevermore for GW).

The Warrior Priest looks cool except for the cheesy AoS lightning bolts. @Ampersand, you will trim/shave this and paint incredible details instead?

I really don't like anything else I see here. My rant continued (barbarian looks like a dude from Mad Max, etc.), but when it comes to GW I just feel like Nancy Kerrigan... "Why? Why? Why?"

KK is right. They don't want to sell you this game. It will be a limited run. They want you to be sucked into the AoS universe.

What GW needs to do is fire everyone who thinks the current stuff is good and make Ampersand an offer he cannot refuse. Not to sculpt (we don't need more 11 fingered models :D ) but to provide solid classic genre artistic direction (with a modern perspective on females actually wearing armor). The blog post on th quest for the perfect barbarian miniature is all he would need for a resume.

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Re: A new Warhammer Quest - Silver Tower

Postby Anderas » Friday May 13th, 2016 12:13am

whitebeard wrote:What GW needs to do is fire everyone who thinks the current stuff is good and make Ampersand an offer he cannot refuse. Not to sculpt (we don't need more 11 fingered models :D ) but to provide solid classic genre artistic direction (with a modern perspective on females actually wearing armor). The blog post on th quest for the perfect barbarian miniature is all he would need for a resume.

"If you would JUST lead them to freedom they'd follow you. And so would I."


That, and a tournament-follower/statistic man who adapts the points in all the codexes after each major tournament, until the system works again. One single person would be enough. It would be an easy job. The tournament players do all the investigation, he can just derive his next updates from the tournament winner's lists. Talking 40k here. Fantasy lost the unit points entirely, a thing i don't understand.


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Re: A new Warhammer Quest - Silver Tower

Postby cornixt » Friday May 13th, 2016 12:24pm

That's what 9th Age has done. They took 8th edition Warhammer and rewrote it with tournament players to reduce inbalances between all the armies.

In a few months, Age of Sigma will have points. It seems that people didn't like battles where one player outclassed the other without any useful balancing mechanism. Personally, I preferred it when 90% of the rules were in the rule book so you understood exactly what you were facing/playing, rather than the AoS method of scattering them across every page of 10 different army books. Hopefully this new WQ doesn't do the same and scatter all the rules across all the various cards.


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Re: A new Warhammer Quest - Silver Tower

Postby Daedalus » Sunday May 15th, 2016 12:53pm

The new GW overview video is out.


There are the HQ wound markers again. :)
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