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Slev's WHQ Project

Topics relating to WarhammerQuest.

Slev's WHQ Project

Postby slev » Thursday August 28th, 2014 8:14am

Early last year, some friends and I decided to tackle an update of WHQ. There where several "problems" with the original that we wanted to fix.

Our playtest went fairly well, until we tried to update the bestiary. It was such compete tosh that we realised it would have to be completely fixed before we could continue.

This version is designed so that a wizard is not 100% essential, and so that any number of different Warriors can be made, without each needing their own special set of rules & advancements.

We also tried to play-down the montey-haul effects of the system.

What I have so far is very, very rough, but I figured somebody may want to have a look.

https://www.dropbox.com/sh/8yfdrmc3adcs ... 3TcNa?dl=0

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