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D&D LEGEND OF DRIZZT

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Re: D&D LEGEND OF DRIZZT

Postby Sjeng » Wednesday December 17th, 2014 5:15pm

oh, my Goddess, mint in box? Unplayed? Awesome! Do your library and all other gamers a favor, and number the minis with a marker on the bottom. (as in 1 of X, 2 of X etc.) But then again, your library might not like that :P
Would be a way to keep track of all the minis for them. Might wanna give them that tip.

I recently bought all 3 D&D boardgames at Essen for €145,-. Still need to learn the rules, but I wanted these as soon as I first saw them.

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Re: D&D LEGEND OF DRIZZT

Postby Sjeng » Wednesday December 17th, 2014 5:18pm

Sjeng wrote:Yes I know, which is why I'd probably never buy it. I like the fact that HQ is easy and fast. Not that I couldn't learn D&D rules, but that just takes up too much time, and the game itself probably takes a lot longer too.

I have to retract my own words here lol. The rules actually don't seem too hard. The booklet is not big at all. At first I though these games were much like the D&D RPG, but this is much closer to HQ than I thought. Still need to learn all the rules, but I'm glad I bought these games after all :)

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Re: D&D LEGEND OF DRIZZT

Postby cornixt » Wednesday December 17th, 2014 6:04pm

I got it last year. Takes a few goes to get the hang of it - kept missing things that either made it too hard or too easy. Much more of an on-edge game than HeroQuest, every turn counts. Far too many options for my kids to handle, so I cropped it all down for them and simplified it.


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Re: D&D LEGEND OF DRIZZT

Postby Sjeng » Thursday December 18th, 2014 6:47am

mind sharing the simplified rules? Might be handy when my son is old enough.

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Re: D&D LEGEND OF DRIZZT

Postby cornixt » Thursday December 18th, 2014 12:58pm

Here is what I wrote when I came up with the rules:
I've played a couple of games that involved my children. While they are fine at understanding the rules and how to apply them, they are clearly overwhelmed by the number of choices available to them and how well they would work in the current situation. With that in mind, for the next game I will simplify it a bit by leaving each character with just their at-will powers and a daily power. The utility powers seem to be the ones that add the most confusion. This puts the adventurers at a bit of a disadvantage, so to counter that we will only draw encounter cards when a black triangle tile is drawn. This might be pushing it a bit too much in their favor though, and I'm guessing that some characters will be more nerfed than others.


And the conclusion:
Tried it out. Everyone surprised me by picking a different character, which brought the dwarf fighter into play. Except he only has one at-will power and no daily powers. It was my son playing him, so I hastily chose a utility power that would be easy to use. Apart from that, we played as I described above. The game was much more relaxed since the team wasn't getting hosed by random things, but HPs were still being lost at a steady rate that people felt threatened. It also became clear that some of the at-will powers are pretty rubbish compared to others, so were never used. With all this new data in mind, rather than making a distinction between at-will powers and other cards, I will just give each player two cards - one which can be used as many times as they like and one which is limited. Maybe give them an extra card if they go to level 2 (my son rolled a natural 20 three times in a row in one game!). That way there is a definite choice to be made. I wrote a list of the cards to use next time and left it in the box.

Didn't need to use the Healing Surges at all, so maybe getting rid of them completely will keep some edge to the game rather than making it a walkthrough. As said above, kids don't actually care about there being a low chance of losing, so removing the edge isn't a big deal for them yet. When they get older we will introduce the real rules, but until then I am happy to play "bumper bowling" DnD with them since they enjoy it so much.


We've only played it a few times since then, and since we had played it the normal way a few times the kids really want to pick all their skills rather than use my pre-defined list. Which slows everything down again, makes it hard for them to have balanced characters, and destroys the point of simplifying it. It's probably been long enough that they have forgotten that part and I can sneak in the proper simplified rules again.


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Re: D&D LEGEND OF DRIZZT

Postby Sjeng » Thursday December 18th, 2014 1:33pm

Thanks! So did you have a definitive list of cards/skills per character that's balanced more with these rules?

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Re: D&D LEGEND OF DRIZZT

Postby cornixt » Wednesday December 31st, 2014 11:21pm

Here is what I designated:
Drizzt: Icing Death, Cloud of Darkness
Bruenoer: Notched Axe, Power Strike
Catti-Brie: Taulmaril, Headshot
Regis: Magic Mace, Sudden Escape
Wulfgar: Aegis-fang, Bear Hug

I chose them based on power level and ease of use.


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Re: D&D LEGEND OF DRIZZT

Postby MadMickyG » Wednesday February 17th, 2016 5:02pm

Do the normal miniatures fit on a HQ board?
Check out my dabblings in writing.
https://www.facebook.com/pages/Madhouse ... 4179561807
Feel free to let me know what you think. All comments/criticisms welcome.


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Re: D&D LEGEND OF DRIZZT

Postby knightkrawler » Wednesday February 17th, 2016 5:11pm

Yes, their bases are 25 mm round. It's not gonna be more crowded than it is using original HQ minis because, well... round.
They're not bad, too. Soft, but nicely sculpted.

If you're interested in this game, look out for a bulk consisting of the trilogy Castle Ravenloft, Wrath of Ashardalon, and Legend of Drizzt.
HQ - Heroes & Villains (Dropbox-download link) https://www.dropbox.com/sh/jgj0kzsys9w38oh/AAA_VEHx6vMv4HKRX7IiOWTFa?dl=0
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Re: D&D LEGEND OF DRIZZT

Postby QorDaq » Wednesday February 17th, 2016 8:40pm

knightkrawler wrote:Yes, their bases are 25 mm round. It's not gonna be more crowded than it is using original HQ minis because, well... round.
They're not bad, too. Soft, but nicely sculpted.

If you're interested in this game, look out for a bulk consisting of the trilogy Castle Ravenloft, Wrath of Ashardalon, and Legend of Drizzt.


And the most recent is Temple of Elemental Evil, which has been fine-tuned a bit ruleswise and has a simple Campaign mechanic. Also, the miniatures from the Dungeon Command series of skirmish games are also designed to be used in the D&D board game series if desired (They come with compatible monster cards).

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