D&D LEGEND OF DRIZZT

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D&D LEGEND OF DRIZZT

Postby HeroQuestFrance » Wednesday October 19th, 2011 4:21am

Released yesterday, the new boardgame is on the way of my home.
I really play often with y friends to this game full of miniatures.
I even think about a HeroQuest variant ...


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Re: D&D LEGEND OF DRIZZT

Postby Sjeng » Thursday October 20th, 2011 6:58am

that looks pretty cool!
Image
it has mind flayers and a spider-drow Lolth creature. I want pictures! :P

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Re: D&D LEGEND OF DRIZZT

Postby cynthialee » Thursday October 20th, 2011 9:39am

oh, my Goddess don't tell my sister
She is a Drizzt fan girl deluxe.

(although those mini's look promising...)

Just ue the mind flayers as Mind point thieves and the Lolth figure as a demon......
yep getting ideas already!
So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.
If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.
~Sun Tsu The art of War~


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Re: D&D LEGEND OF DRIZZT

Postby Sjeng » Monday October 24th, 2011 6:52am

Last week I got a 10% discount coupon from bookdepository.com and I splurged. Bought 14 Drizzt novels :P
Been curious about him for ages. Got me the first 3 trilogies as boxed sets, another trilogy, an anthology and one seperate novel... Can't remember all the names, but I'm very curious about them.

The game looks hard though, with all those tokens, cards etc. etc. HQ is just challenging enough for me and my wife. I'm not into giant rulebooks. I like short games :P

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Re: D&D LEGEND OF DRIZZT

Postby Patroclus » Monday October 24th, 2011 8:45am

The old R A Salvador was great, for example the “The Crystal Shard” was epic! But his new books are too slow for me. I suggest you the old-fashioned savage action of Robert E Howard and his great hero, Conan. If you haven’t read them all, don’t stop to search.

The D&D LOD looks great but I think it’s not HQ...


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Re: D&D LEGEND OF DRIZZT

Postby Sjeng » Tuesday October 25th, 2011 6:53am

Yes I know, which is why I'd probably never buy it. I like the fact that HQ is easy and fast. Not that I couldn't learn D&D rules, but that just takes up too much time, and the game itself probably takes a lot longer too.

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Re: D&D LEGEND OF DRIZZT

Postby Daedalus » Wednesday October 26th, 2011 6:03pm

I've played the compatible Castle Ravenloft D&D Boardgame that use the same core mechanics. The rules aren't too bad, actually- just a tad more than HeroQuest. It works more like an adventure scenario machine, and you can get it running quickly. Our first game took about 2 hours...not bad.

If you're interested in getting the run-down on the Legend of Drizzt D&D Boardgame, check out the WotC tutorial video (about 13 min. long).

Lacking a Zargon role, it doesn't reach as close to true dungeon crawling as HeroQuest does, however. It's a slightly different animal that abstracts certain elements to provide a tight gameplay experience. What it does do, it does well: provide a gateway dungeon boardgame for the market of today, just as HeroQuest did in the past.

Being satisfied with HeroQuest, there's no need to look further, but... if you get a chance to sit in on a game, then do it. The tactics can be engaging, and you might even get caught up in the adventure 'story', as with HeroQuest.
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Re: D&D LEGEND OF DRIZZT

Postby HeroQuestFrance » Monday October 31st, 2011 5:46am

Castle Ravenloft, Ashardalon & Legend of Drizzt are very simple boargames.

Phase 1 : hero phase
- move twice
- move or attack
- attack and move
- move and disarm a trap or open a door or open a treasure chest
- open a door or open a treasure chest or disarm a trap and move
Your're not forced to move or to make a action.

Phase 2 : exploration phase
-> did you finish your turn on a unexplored edge ?
yes -> draw a new floor tile from the stack and place it (if you draw one with a dark arrow you take a encounter card first), draw another monster card and place his figurine on this tile : it's your monster !
no -> then pick up a encounter card

Phase 3 :
activate all boss, traps and monster in the order you have taken them.
If you activate a monster and that another player also has under his control, activate it.

next player


each monster killed -> a treasure card
each monster card = exp
5 pts of exp to cancel a encounter card
5 pts of exp + a natural 20 on the D20 to become level 2 (flip your character card to know the new stats)

Each character has to choose 2 at will powers , 1 utility power and 1 daily power from his 10 starting cards.
utility and daily are only used once in a quest. at will are "unlimited" powers. However when you attack you choose only one card to attack with.

Ashardalon includes door rules and some linked quests.
Legend of Drizzt includes a treasure chest rule + players vs players, mini boss etc.


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Re: D&D LEGEND OF DRIZZT

Postby HeroQuestFrance » Sunday November 20th, 2011 11:01am

I've started to pain those minis.
3 dinos, 3 spider nests, 2 giant trolls (classic monsters!), 1 wyrm (mini boss), 1 balrog (boss), 1 aberration monster (boss), 1 hero (the black panther) and another mini arachnid boss :
Image
The barbarian hero is on the way ... and the next 28 !


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Re: D&D LEGEND OF DRIZZT

Postby Daedalus » Tuesday November 22nd, 2011 1:36pm

Imagine playing a Quest where a room contains a Gargoyle statue trap. Once the Heroes trigger it, you replace the figure with that terrifying Balor demon. Time to soil the armor!
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