Dunjeons & Dragons Hasbro / Parker 2003 in Europe
Posted: January 31st, 2011, 4:04 pm
Here's what you've missed in 2003, released in Europe by Hasbro & Parker : dunjeons & dragons the boardgame and its 2 expansions, eternal winter & forbidden forest.
So what's inside ? You all wanna see that so let's open the main box :
A nice box isn't it ? Cards in one place, tokens and some 3D elements in another, a place for the dices (don't look at those too much, I have several packs of dices that's why it looks all the same)
and a huge place for the floor tiles, character sheets and figurines.
Let's take a look on the different dices :
The first is a bonus dice with a star or virgin sides.
A such die is mainly used to add a bonus to your attack.
2 stars, 4 virgin sides
The second dice is a very useful one : the disarm die !
The explosion side is … you guess ! The symbol of the trap with a X = disarmed.
1 explosion side, 5 disarmed...
Third die is for searchs !
2 nothing found (virgin sides), 1 eye (the closed trap is found), 2 eyes (2 closed traps found) the hand which says ''stop'' means your character cannot search in the place longer, he didn't find something and he may walk in deadly traps here … yep !
Fourth die is for the cleric to ban undead :
1 skull is one undead who goes away (pass turn)
2 same thing but with 2
3 skulls same with 3
3 nothing sides I believe
But you can use 3 skulls to ban a powerful undead who needs 2 skulls to be paralyzed & one more on one squeleton who only needs a result of 1 skull … so a very nice system isn't it ?
The other dices are combat ones.
1 sword = 1 one attack.
As for space crusade, you need to do a better result than the class armor of the mob to hit him and make him loose life points.
The 2 first dices yellow and orange are used with first level weapons & spells. It are weak.
The red dice has 4 sides : 2 nothing, 1 2 & 3 swords on other sides.
The violet is the last : two 3 sword sides and four 2 swords !! The best dice of the game …
The main deck is only treasure cards !
5 types : traps in violet colour, magic potions in green, weapons in orange, spells in blue and artefacts in brown colour.
As you can see for the spell card, the cost in mp points is indicated in a circle on the left of the image.
All cards can be used only if you have the necessary level which is indicated too in a circle on the top right corner.
On this picture you can see the magic bow of the faith. If you get the star even if you miss your target, you have one mp point back !
The trap of the picture is level 3. It means you have to make a deck with only lvl 1 cards when you start to play, with lvl 1 & 2 when your characters are level 2 and so on up to level 3.
The following photo is about some tokens. You have to place it on several quests.
THE EXCEPTION IS THE FIRST ONE : it's a trap token !
You have a lot like this in the box with 2 side. This side is the trap which has been detected but not disarmed yet. The game master has to place it on the right place once a hero found it.
I forgot to take a shoot of the other side (disarmed) but it will be on other photos don't worry !
I also forgot to shoot the treasure chest tokens. There are a lot of treasure chests in each quest.
Next photo are the character sheets with their figurines + initiative cards :
Each character card is completed with a normal card with more details to remind you the special skills of your hero.
Initiative cards are mixed apart at the begining of each turn and the player with the card ''1'' starts first and the second player who got the ''2'' card plays etc
So you have to play carefully : the game master can play in a different order at each turn !!!
You have orange circle tokens to place on your character sheet to indicates your life and magic points. Nothing to write !! nice !
The last card after the initiative ones is for the GM : some details to remind when he plays.
A character sheet : Myalë
On the right life points, on the left magic points.
Levels are indicated in different colours so she has 7 points of mp and life pts at lvl 2.
The foot icon indicates the movement : 5 squares each turn maximum (no diagonal)
The shield icon is for the class armor : here it's special her CA depends of her magic points.
When she reachs 3 mp she has a CA of 2, 1 mp = 1 CA …
She can take with her 5 items including spells, weapons, magic potions & artefacts.
On the extrem left side, you can read in french that she starts with 1 spell, 1 weapon & 1 artefact.
Each character is different, the rogue can disarm traps and 3 traps disarmed = 2 more life pts etc.
The cleric can rez or heal another character etc etc
So what's inside ? You all wanna see that so let's open the main box :
A nice box isn't it ? Cards in one place, tokens and some 3D elements in another, a place for the dices (don't look at those too much, I have several packs of dices that's why it looks all the same)
and a huge place for the floor tiles, character sheets and figurines.
Let's take a look on the different dices :
The first is a bonus dice with a star or virgin sides.
A such die is mainly used to add a bonus to your attack.
2 stars, 4 virgin sides
The second dice is a very useful one : the disarm die !
The explosion side is … you guess ! The symbol of the trap with a X = disarmed.
1 explosion side, 5 disarmed...
Third die is for searchs !
2 nothing found (virgin sides), 1 eye (the closed trap is found), 2 eyes (2 closed traps found) the hand which says ''stop'' means your character cannot search in the place longer, he didn't find something and he may walk in deadly traps here … yep !
Fourth die is for the cleric to ban undead :
1 skull is one undead who goes away (pass turn)
2 same thing but with 2
3 skulls same with 3
3 nothing sides I believe
But you can use 3 skulls to ban a powerful undead who needs 2 skulls to be paralyzed & one more on one squeleton who only needs a result of 1 skull … so a very nice system isn't it ?
The other dices are combat ones.
1 sword = 1 one attack.
As for space crusade, you need to do a better result than the class armor of the mob to hit him and make him loose life points.
The 2 first dices yellow and orange are used with first level weapons & spells. It are weak.
The red dice has 4 sides : 2 nothing, 1 2 & 3 swords on other sides.
The violet is the last : two 3 sword sides and four 2 swords !! The best dice of the game …
The main deck is only treasure cards !
5 types : traps in violet colour, magic potions in green, weapons in orange, spells in blue and artefacts in brown colour.
As you can see for the spell card, the cost in mp points is indicated in a circle on the left of the image.
All cards can be used only if you have the necessary level which is indicated too in a circle on the top right corner.
On this picture you can see the magic bow of the faith. If you get the star even if you miss your target, you have one mp point back !
The trap of the picture is level 3. It means you have to make a deck with only lvl 1 cards when you start to play, with lvl 1 & 2 when your characters are level 2 and so on up to level 3.
The following photo is about some tokens. You have to place it on several quests.
THE EXCEPTION IS THE FIRST ONE : it's a trap token !
You have a lot like this in the box with 2 side. This side is the trap which has been detected but not disarmed yet. The game master has to place it on the right place once a hero found it.
I forgot to take a shoot of the other side (disarmed) but it will be on other photos don't worry !
I also forgot to shoot the treasure chest tokens. There are a lot of treasure chests in each quest.
Next photo are the character sheets with their figurines + initiative cards :
Each character card is completed with a normal card with more details to remind you the special skills of your hero.
Initiative cards are mixed apart at the begining of each turn and the player with the card ''1'' starts first and the second player who got the ''2'' card plays etc
So you have to play carefully : the game master can play in a different order at each turn !!!
You have orange circle tokens to place on your character sheet to indicates your life and magic points. Nothing to write !! nice !
The last card after the initiative ones is for the GM : some details to remind when he plays.
A character sheet : Myalë
On the right life points, on the left magic points.
Levels are indicated in different colours so she has 7 points of mp and life pts at lvl 2.
The foot icon indicates the movement : 5 squares each turn maximum (no diagonal)
The shield icon is for the class armor : here it's special her CA depends of her magic points.
When she reachs 3 mp she has a CA of 2, 1 mp = 1 CA …
She can take with her 5 items including spells, weapons, magic potions & artefacts.
On the extrem left side, you can read in french that she starts with 1 spell, 1 weapon & 1 artefact.
Each character is different, the rogue can disarm traps and 3 traps disarmed = 2 more life pts etc.
The cleric can rez or heal another character etc etc