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Dan "Professor Dungeon Master" DeFazio

Topics relating to Dungeons & Dragons.

Dan "Professor Dungeon Master" DeFazio

Postby benvoliothefirst » Tuesday August 6th, 2019 11:36am

Hey Folks,

This guy has got some hardcore credentials, and uses a custom version of Dungeons and Dragons informed by many different systems.

Of special note to this site is how he has simplified D&D to the point where it starts resembling HeroQuest in many ways.

https://www.youtube.com/watch?v=2WLQdmbK17s&list=PLYlOu5g6H7ZxR3gdiIdXNMS3JH3YGCppR
wickedmetal.blogspot.com <--I paint HeroQuest!
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Random Events by Jacob Busby (pg.5)
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Heartfelt thanks to all of you who have worked to enrich the world of HeroQuest!
Goblin-King wrote:When life gives you lemons, squeeze those lemons into your eyes, enter a berserker rage and punch life in the face!


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Re: Dan "Professor Dungeon Master" DeFazio

Postby cornixt » Tuesday August 6th, 2019 2:21pm

I started watching this guy a few months ago for his terrain making tips. His system seems a bit too hand-holding where the DM decides almost everything. Might work for some groups, especially beginners, but I think the rules should do a lot of the work for the DM to lighten the load.


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Re: Dan "Professor Dungeon Master" DeFazio

Postby Weltenlaeufer » Tuesday August 6th, 2019 3:38pm

Cool, exactly what I am looking for right now! thanks gonna check it out


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Re: Dan "Professor Dungeon Master" DeFazio

Postby benvoliothefirst » Tuesday August 6th, 2019 3:45pm

cornixt wrote:I started watching this guy a few months ago for his terrain making tips. His system seems a bit too hand-holding where the DM decides almost everything. Might work for some groups, especially beginners, but I think the rules should do a lot of the work for the DM to lighten the load.


Interesting, I had the opposite thought watching a lot of his videos... at the beginning you need the rules, but once you're an experienced DM you should be able to guesstimate the target number and refer to the books less.

D&D is notoriously complex compared to HeroQuest: Prof DM says halving spell damage and hit points makes combat more fun and less time consuming. I'm thinking that even the cantrips are much more powerful than existing HeroQuest spells, so maybe halving the damage and allowing enemies to use their defend dice to "save" vs spells is the way to go. Still mulling it over.
wickedmetal.blogspot.com <--I paint HeroQuest!
My players' monthly game results
Mods I Use:
Base Quests in four difficulty steps by Anderas
Random Events by Jacob Busby (pg.5)
Karlen's Circlet by AerynB/drathe/sajungzak
Heartfelt thanks to all of you who have worked to enrich the world of HeroQuest!
Goblin-King wrote:When life gives you lemons, squeeze those lemons into your eyes, enter a berserker rage and punch life in the face!


Rewards:
Participated in a Miniature Exchange. Encountered a menacing Chaos Warlock!
User avatar
benvoliothefirst

Ogre Lord
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Posts: 292
Joined: Thursday October 6th, 2016 1:54pm
Location: Manchester, NH, USA
Forum Language: English (United States)
Evil Sorcerer: Morcar
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Usergroups:
Champion Group Member


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