dresdendoll wrote:Also - The time "countdown" on the side of each DragonStrike board, have you guys every implemented this into your HQ games?
Thanks
I am actually about to implement the town game board into my HQ game. I am using it as a hub between quests for my players, instead of just handing them the cardboard armory sheet each time a quest is resolved. This way they can visit the blacksmith, the inn, the tavern, the alchemist shop, the taylor, and other spots to pick up items and goods as well as quests from various villagers. I was thinking about possible rules for the "countdown" marker myself... as a way of not letting the heros idle around too much between quests...and if they do, throw some baddies their way... for instance.. after each hero phase (once they have all completed a turn) I would move the counter down one. (like the sun tracker form Last Night on Earth, for those familiar with that game) I've been thinking that once it reaches a certain number.. lets say after it goes down ten spots, have a raiding party of orcs or other baddies come in to spice things up. the heros will have to deal with this threat to keep the town safe before they can venture off to other quests. and if it reaches the last spot... who knows throw in some real badass beasts like some ogres or say a dragon, who sweeps the land and scourges all who are in outside spaces for x amout of damage... this could be pointed out by the shadow of the dragon that is painted on the game board. (ive always liked that little hint of impending doom of an overhead dragon) One of the villagers, say the Lord/Mayor for instance sends your heroes out to slay the dragon that has been a constant treat to his town... heroes accept the challenge and are off to a dungeon to slay the beast (uses the dragon strike dragon for the mini), if successful that threat of encountering the dragon's fire on the town board ceases.
just some ideas