Chaos Dwarf Supplement – Rule Feedback and SuggestionsNeuralstasis, I've been digging through your
Chaos Chaos Dwarfs in Advanced Heroquest PDF and wanted to share a few thoughts. Overall, it's a solid piece of work – great flavour, strong structure, and some clever mechanics. I've jotted down a few suggestions below, mostly for clarity and flow. Hope they're helpful.
Backstab suggestionsThis one's got great potential, but I think the logic could be tightened a bit. Rather than boosting the attacker's Weapon Skill, it might make more sense to penalise the defender – after all, they're being stabbed in the back, not out-skilled.
Backstab Some creatures – particularly sneaky or vicious ones like Hobgoblins – have learned to strike when their enemies are most vulnerable.
A model with Backstab gains +1 Damage Dice, and the target suffers −1 Weapon Skill penalty when attacked in hand-to-hand combat from directly behind. This applies only if the target's death zone is focused on the square opposite the attacker.
This bonus does not apply when using Two-handed weapons, which are too unwieldy for precise strikes.
Mechanically, it's a more consistent outcome – especially for Strength 4+ monsters wielding standard weapons like swords or axes. The +1 Damage Dice avoids edge-case inconsistencies (e.g. plain daggers, which don't scale with Strength until 6) and better reflects the intent of a precise, opportunistic strike. It also ensures that Backstab remains effective across typical melee profiles, without relying on weapon-specific quirks.
Example: If Sven the Hero is focused on Hobgoblin C, then Hobgoblin A – directly behind him – would gain the Backstab bonus. Hobgoblins B and C would not.
Spray – Suggested ClarificationSome weapons, spells, or abilities unleash a broad blast that spreads outward from a single point – like a blunderbuss's shrapnel or a dragon's breath.
Spray effects are mostly clear, but a quick note on directionality might help:
Spray effects target 11 squares in a fixed pattern extending orthogonally (up, down, left, or right) from the caster. Diagonal spray is not permitted. The narrow end of the pattern must be adjacent to the model using the effect.
Quickfire Rule SuggestionsJust a few small tweaks for clarity and flow:
- Move & Fire: Works well. Could benefit from a brief example, e.g. A model with a pistol may move and shoot in the same turn.
- Reload: Slightly wordy. Suggestion: "Reloading takes a full turn, during which no other actions may be taken. Reloading may be delayed until later."
- Spellcaster: "Lose the required spell component" could be rephrased to "expend" or "consume" for smoother tone. For example: "Each time a spell is cast, the caster must expend the corresponding component."
- Two-handed: Is clear. However, it might be worth noting that shields can't be wielded whilst attacking with a Two-handed weapon.
- Unreliable: Nicely chaotic. Could be formatted with bullet points for readability:
- On a Fumble, the wielder suffers 1 Damage Dice.
- If the weapon also has Reload, it must still be reloaded after a fumble.
Let me know if you'd like help refining any of these further. I'll be tackling the spell section separately, as there's a bit more nuance there.
Sarcasm: Chaos Dwarf-things? Pah! Stunties-of-metal, slave-lords-of-ash, rock-brains, furless-beard-bound brutes with delusions of grandeur! Their magic is all fire and stone and shouting at rocks – primitive, yes-yes! No elegance, no subtlety, no warpstone! And don't get me started on their "petrification curse" – they turn to stone just for casting a few spells? Amateur hour! Yes. Yes!
Meanwhile, I – Grey Seer Thanquol, chosen of the Horned Rat – wield powers that melt minds, bend reality, and summon verminous legions with a twitch of my glorious whiskers. But do I turn to stone? No-no! I glow with divine brilliance!
Let the Chaos Dwarf-things have their obsidian towers and brass-toy-relics. I'll be busy conquering the surface world. Again. /Sarcasm