Re: Advanced Heroquest, Where is the Love?
Posted: March 12th, 2018, 3:57 pm
Personally, I prefer the appearance and darker tone of AHQ.
Dedicated to Ye Olde "Agin's" Inn and the fantasy board game HeroQuest
http://forum.yeoldeinn.com/
RECIVS wrote:A goblin has appeared!
The Admiral wrote:RECIVS wrote:A goblin has appeared!
And so it begins....
Just writing that brings me closer to the Storm Master!
Thantos wrote:Tryant wrote:I'm actually working on a combination of two systems- taking the best of both (in my opinion) and fusing them together.
Would be interested in that ^
Good luck with the project!
I think I will give AHQ a go again soon. Local pub has a board games evening this week, so will bring some dungeon stuff and have a few ales and quests
Tryant wrote:We're reworking how Fate Points are distributed.
The Admiral wrote:I do remember thinking that fate points were too easily obtained by the Heroes, and they became very powerful very quickly.
RECIVS wrote:The Admiral wrote:I do remember thinking that fate points were too easily obtained by the Heroes, and they became very powerful very quickly.
It depends. The game tends to be difficult, and it turns even harder as it progresses. If no fix is used for the "bottleneck" issue, then it may seem as if the FPs are too easily obtained. However, it may not be true later in the game, fixed or not.
In my variant, FPs may also be used to acquire Heroic Feats. I believe it's an effective way of limiting FPs while providing more depth and variety at the same time.
RECIVS wrote:The Admiral wrote:I do remember thinking that fate points were too easily obtained by the Heroes, and they became very powerful very quickly.
It depends. The game tends to be difficult, and it turns even harder as it progresses. If no fix is used for the "bottleneck" issue, then it may seem as if the FPs are too easily obtained. However, it may not be true later in the game, fixed or not.
In my variant, FPs may also be used to acquire Heroic Feats. I believe it's an effective way of limiting FPs while providing more depth and variety at the same time.
Valnar Nightrunner wrote:. . . Don't forget that HQ was an MB game under Games Workshop licence. . . . Rules of AHQ are designed to use ALL models, elements and board of HQ. Don't forget that Advanced Rules was in fact the very first version of the rules for Heroquest. MB asked Games Workshop for more simple rules because it was destined for children. . . .