Davane wrote: Plus, card manipulation and deck building is easier done done with cards.
I'm not quite sure what you meant to say there.
Davane wrote:So, there's definitely a sweet spot where cards make more sense than tables, based on number of unique permutations and what you are looking to do with the deck.
Perhaps cards make more sense to people who already prefer them? It's relatively easy to be biased by one's own preferences and experiences. Could there be an objective measure?
Dice are sturdier than cards, and they're easier to handle and store. Tables are much easier to design and modify during playtesting, and they definitely provide more varied and unpredictable results than cards with less effort (as you implied). With that in mind, I don't see how the process of designing, printing, cutting, laminating, storing, shuffling and handling several decks of playing cards (as enjoyable as it may be) could "make more sense" than rolling a few dice and retaining (for a few seconds) simple information like "two sections-wandering monsters-right turn" or "lair-two doors-one table". I believe the mind-sharpening effect alone should be enough to tip the scale. I can see, though, how drawing cards could be easier than looking up information in tables.
Stig wrote:I guess I'm just scarred by playing another solo dungeon crawler which had a lot of rolling but was so badly organised - Four Against Darkness - that the fans had to try to make flowcharts, summary sheets etc, and it was still difficult to work out what to do. But despite this the game was brilliant. As mentioned everywhere, it's a matter of preference.
Nobody wants a badly organized game; that's for sure. If you're familiar with Reforged, my variant may be less complicated and more solo-play friendly than most of the trendy DCs out there.
Stig wrote:I had a look at your GM sheet on Boardgamegeek and I think the link is broken
Fixed. That's the one for AHQ though; you may want to check the last post of that thread.
Stig wrote:is there a single page somewhere with all of the tables to generate the dungeon, like a GM summary sheet with everything to avoid having to leaf through the rulebook?
Yes, on page 165-167