RECIVS wrote:To be honest, I have come to learn that the concept of "fun" is a subjective matter.
Agreed totally. It's only my opinion but 1 i'll always be adamant to, lol! For fun, surely in solo play, a roll to move would be even more so. Remember those "runes of destiny"? Now the story you're playing unfolds through less of your control, more surprises to theme. If you don't want to bring it back all the time, try it in DARK dungeons only. Bringing in a torch bearer. Once outside his range, the hero must bear one (is that even the right word?) them selves or roll to move. Could even limit the torch life to add variety, needed speed to some quests.
A Torch bearer is a thug or scout hired from the INN in my mods. Bearing a torch in the same area allows the movement roll to be rerolled. I've just made that up, previously i didn't have a specific for the mechanic "illuminates dark corridors" as wrote on my Armoury (featured here). The torch can also be used to cancel mummies paralysis special ability (featured here)