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Re: Advanced HeroQuest Update Project

PostPosted: March 7th, 2016, 9:25 am
by slev
Well, the errors where fixed, and all the uploads are now up-to-date.

The colour version of Appendix IX is very popular it seems. I'm contemplating making the files into parallel versions, all with the same text, much like the three versions of Appendix IX.

*The “print friendly” version will be as it is now, with adjusted fonts, etc.

*The “printer devouring” version will have colour backgrounds, fancy fonts, and illustrations scanned from the original AHQ material.

*The “middle bear” version will be like the full colour, but with a black boarder and white background.

The latter two are actually only a small change, given how I use Acrobat Pro.

The question is really as to mow much art I have to scan/clean.

Re: Advanced HeroQuest Update Project

PostPosted: October 24th, 2016, 6:32 am
by slev
We completed the play-test of The Eyes of Chaos. It was very good.

Our Ogre player decided against paying 100GC to rid himself of a curse of -1BS. So he stays at BS 0. I found this hilarious.

I should be getting this updated this week.

Re: Advanced HeroQuest Update Project

PostPosted: January 29th, 2017, 3:57 pm
by slev
Been a little bust with birthdays, Christmas, conventions, et, tc, but I'm back on the case now.
I've been drafting the remaining BEstiary sections. Just a few notes left to update on those. Then the last few elements of Lichmaster, and the primary text is done!

Re: Advanced HeroQuest Update Project

PostPosted: March 28th, 2017, 7:02 am
by slev
Playtests revealed that the algorythems I used to convert from Modheim are over-pointing the cultists!
Will be adjusting these before our next session. Meanwhile, we've lost the Priestess and the Sorceress, and gained a Dwarf, owing to some players moving away, and another moving over from my RPG group.

They have decided that without access to Bolt-based spells, the scroll of mass-undead summoning they've been tooling around with is not worth using...

Re: Advanced HeroQuest Update Project

PostPosted: July 13th, 2020, 8:03 am
by slev
Been catching up with this project, and have been uploading! A few more to come!

A lot of minor tweaks and corrections. A small change to the effects of surprise.

Also in-progress drafts of the "missing" chapters as per popular request!

Re: Advanced HeroQuest Update Project

PostPosted: July 14th, 2020, 8:41 am
by slev
Three files where wrong yesterday. They have been fixed :D

Re: Advanced HeroQuest Update Project

PostPosted: July 31st, 2020, 12:49 pm
by Margin
When are you going to release the maps for the Tomb of the Litchemaster or are they already up somewhere?

Re: Advanced HeroQuest Update Project

PostPosted: August 3rd, 2020, 12:09 pm
by slev
I need to recreate the graphics from scratch to create the maps.

Lamentably, my genius art guru is a little tied up, but I hope to have raw assets I can paste together very soon.

In the meantime, you can use the old maps with a little common sense & fudging!

Re: Advanced HeroQuest Update Project

PostPosted: September 7th, 2020, 3:10 pm
by slev
Files updated tonight, including the corrected core rules and appendices five and nine.

Re: Advanced HeroQuest Update Project

PostPosted: March 27th, 2021, 9:28 am
by slev
Anyone who's a student of my system, I'm looking for feedback on this please:
https://www.dropbox.com/s/3vbuhz7ud7n27 ... y%20Test...

Separately, if anyone knows of any specific typos or inconsistencies in the MANY volumes of these rules, please let me know. I'm going to have a little time to work on this next week it seems.