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Advanced Heroquest, Where is the Love?

Topics related to Games Workshops Advanced HeroQuest.

Re: Advanced Heroquest, Where is the Love?

Postby slev » Friday January 22nd, 2016 11:13am

mitchiemasha wrote:
slev wrote:I changed it so that you can keep moving if also in a friendly deathzone. Much easier to track.


I like this, it makes perfect sense. The other hero is engaged in battle not you. if you end movement in the zone a Hero in the zone could then move away (if not moved), representing that the other Hero has engaged the Baddie!


It's typical of the kind of changes I made to the system. It's now much more dynamic, and i seems to have fixed all the flaws (at least those shown with four or five years of playtest), even down to eliminating deliberate grind by the Heroes!


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Re: Advanced Heroquest, Where is the Love?

Postby Baylor_OgreBane » Friday January 22nd, 2016 2:58pm

Sooooooo..... who is brave enough to turn all the random tables into cards to see if that works any better?


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Re: Advanced Heroquest, Where is the Love?

Postby slev » Friday January 22nd, 2016 4:42pm

That changes the whole probability distribution of each chart though.


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Re: Advanced Heroquest, Where is the Love?

Postby Baylor_OgreBane » Friday January 22nd, 2016 5:36pm

slev wrote:That changes the whole probability distribution of each chart though.


Ahh that's better, people were agreeing with me for a bit so I thought something had changed! Good to see everything is back to normal :p


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Re: Advanced Heroquest, Where is the Love?

Postby Gold Bearer » Friday January 22nd, 2016 6:13pm

slev wrote:That changes the whole probability distribution of each chart though.
Not if you use the right amounts of each card it doesn't. ;)
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Re: Advanced Heroquest, Where is the Love?

Postby slev » Friday January 22nd, 2016 6:49pm

Gold Bearer wrote:
slev wrote:That changes the whole probability distribution of each chart though.
Not if you use the right amounts of each card it doesn't. ;)


At which point you have to reshuffle the deck each time you draw, which makes it slower than using the charts :P


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Re: Advanced Heroquest, Where is the Love?

Postby Daedalus » Tuesday April 19th, 2016 4:11am

mitchiemasha wrote:AHQ is great for playing HQ on, especially some kind of no EWP, dungeon generator.

Sounds a lot like Toco's system. He introduced it to the Inn in this topic.
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Re: Advanced Heroquest, Where is the Love?

Postby Valnar Nightrunner » Saturday April 30th, 2016 7:57pm

I guess that HQ players are not AHQ players... AHQ players are usually true RPG players. Because AHQ is not ONLY a dungeon crawler. It is a true RPG. All right, you'll need lot of different models to play in an interesting way. But I have my personnal option for that : paper models, realesed with models shot, just like that :

Image

Image

Image

Image

Image

Image

Today, we can resolve easily that kind of problem. Ok, that's not as good as true metal or plastic models...
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