• Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Advanced Heroquest, Where is the Love?

Topics related to Games Workshops Advanced HeroQuest.

Re: Advanced Heroquest, Where is the Love?

Postby Count Mohawk » Wednesday January 20th, 2016 3:00pm

Once was Mortimer wrote:I might have to reread it, I thought characters could leave a death zone, just at the risk of a free attack.

As it turns out, I misquoted. If you walk into a death zone, you have to stop moving there, but can leave the death zone normally on your next turn. I didn't see anything in the rules about attacks of opportunity, but I might have missed them so I won't comment one way or the other on that. (Source is slev's March 2015 rewrite of the rules)


Rewards:
Grin's Stone Map Created a Hot Topic. Shattered a Skeleton! Destroyed a Zombie! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle!
User avatar
Marquis of Math
Count Mohawk

Elven Archer
Elven Archer
 
Posts: 580
Joined: Thursday July 11th, 2013 5:18pm
Location: New England, USA
Forum Language: English (United States)
Evil Sorcerer: Zargon
Hero:
Usergroups:
Champion Group Member

Advertisement

Ye Olde Inn is proudly hosted by

Proudly Hosted by MDD Hosting

Host your Website at MDD Hosting by clicking the logo above and Ye Olde Inn will receive a commission that we'll put toward keeping Ye Olde Inn online for everyone to enjoy!

Re: Advanced Heroquest, Where is the Love?

Postby slev » Wednesday January 20th, 2016 3:59pm

Count Mohawk wrote:
Once was Mortimer wrote:I might have to reread it, I thought characters could leave a death zone, just at the risk of a free attack.

As it turns out, I misquoted. If you walk into a death zone, you have to stop moving there, but can leave the death zone normally on your next turn. I didn't see anything in the rules about attacks of opportunity, but I might have missed them so I won't comment one way or the other on that. (Source is slev's March 2015 rewrite of the rules)



Neither my version nor the original, has attacks of oppertunity.

In the original, deathzones are "focussed" on the first model to enter, so they only affect teh first figure. This gets confusing after more than one overlapping death zone.

I changed it so that you can keep moving if also in a friendly deathzone. Much easier to track.


Rewards:
Created a Hot Topic. Zealot Miniatures: Twisting Catacombs Kickstarter Backer Destroyed a Zombie! Encountered a menacing Chaos Warlock!
User avatar
slev

Archmage
Archmage
 
Posts: 961
Images: 5
Joined: Tuesday August 26th, 2014 7:55am
Location: Manchester
Forum Language: British English
Evil Sorcerer: Morcar
Hero:
Usergroups:
Champion Group Member

Re: Advanced Heroquest, Where is the Love?

Postby Bareheaded Warrior » Friday January 22nd, 2016 4:22am

I've incorporated a version of that into my HQ rules;

Reach - All 8 adjacent squares surrounding a model count as within reach. If you move within reach of a monster then your turn ends (aside from combat). However you can move through a square occupied by a Hero that is within reach of a monster and not be affected yourself. [This represents heroes using other heroes as a “human” shield (or racial equivalent).]
Original Campaign - Next Quest: The Fire Mage
Other Activities; Redesign of Hero Sheet to facilitate carrying limits

My House Rules

Character Sheet
User avatar
Bareheaded Warrior

Chaos Warrior
Chaos Warrior
 
Posts: 117
Joined: Sunday December 8th, 2013 11:12am
Forum Language: British English
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Advanced Heroquest, Where is the Love?

Postby slev » Friday January 22nd, 2016 4:54am

Yeah, it plays so much faster, is so much easier to track, and means that a large group can force their way past a smaller group.


Rewards:
Created a Hot Topic. Zealot Miniatures: Twisting Catacombs Kickstarter Backer Destroyed a Zombie! Encountered a menacing Chaos Warlock!
User avatar
slev

Archmage
Archmage
 
Posts: 961
Images: 5
Joined: Tuesday August 26th, 2014 7:55am
Location: Manchester
Forum Language: British English
Evil Sorcerer: Morcar
Hero:
Usergroups:
Champion Group Member

Re: Advanced Heroquest, Where is the Love?

Postby Baylor_OgreBane » Friday January 22nd, 2016 8:23am

Owning and playing both games, I do like AHQ it is more of a roleplay system, I think maybe the lack of diversity of models in the box didn't help the game, especial after HQ's release with a menagerie of monsters.
Also the game dose lack a bit of the feel of HQ, can't put my finger on why but it doesn't seem as.... is quaint the word I want? I don't know, but it feels different. HQ is like a film that you have loved since its release, sure it has a few plot holes but it works. AHQ feels like the sequel released later, it doesn't have the same qualities and the plot seems a bit more convoluted, and the budget feels a little less. But that's just me!


Rewards:
Created a Hot Topic. Participated in a Miniature Exchange. Encountered a menacing Chaos Warlock!
User avatar
Baylor_OgreBane

High Mage
High Mage
 
Posts: 434
Images: 32
Joined: Tuesday June 29th, 2010 5:23am
Location: uk, bucks
Forum Language: British English
Evil Sorcerer: Morcar
Hero:
Usergroups:
Adventurers' Guild Group Member Artists Group Member Champion Group Member

Re: Advanced Heroquest, Where is the Love?

Postby clmckay » Friday January 22nd, 2016 8:35am

I agree with Baylors comment. There's something intangible missing from AHQ, for me. I don't like modular set ups, especially when it's a lot of 2-wide hallways. Feels cramped to me. While HQ had narrow hallways, it was mostly open rooms, to me, that's what makes all the difference.


Rewards:
Zealot Miniatures: Twisting Catacombs Kickstarter Backer Destroyed a Zombie! Encountered a menacing Chaos Warlock!
clmckay

Storm Master
Storm Master
 
Posts: 460
Joined: Sunday March 16th, 2014 10:25am
Location: USA
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Advanced Heroquest, Where is the Love?

Postby Gold Bearer » Friday January 22nd, 2016 9:31am

clmckay wrote:I agree with Baylors comment.
Me too!

In order of importance.

1. The art style.
2. Tables instead of cards.
3. Lack of monster variety.
4. D12s instead of combat dice.
5. Modular board instead of the nice HQ one.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Combined Spells: viewtopic.php?f=38&t=2454

Wanna learn martial arts? Check out my youtube channel, tutorials coming soon. The best fight scenes ever from the best series ever: https://youtu.be/2kaBOsSM8zk

Door to higher dimensions - DMT The Spirit Molecule: https://www.youtube.com/watch?v=LtT6Xkk-kzk


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
User avatar
Gold Bearer

Crossbowman
Crossbowman
 
Posts: 1625
Joined: Monday June 4th, 2012 4:21pm
Forum Language: British English
Evil Sorcerer: Morcar
Hero:
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Advanced Heroquest, Where is the Love?

Postby slev » Friday January 22nd, 2016 10:26am

I'll admit, the two games playa and feel very different. The only similarity is in the theme and name, and the latter is only there for marketing purposes.

The excessive corridors is somethingI fixed by adjusting the tables. Ditto the lask of monster variety.


Rewards:
Created a Hot Topic. Zealot Miniatures: Twisting Catacombs Kickstarter Backer Destroyed a Zombie! Encountered a menacing Chaos Warlock!
User avatar
slev

Archmage
Archmage
 
Posts: 961
Images: 5
Joined: Tuesday August 26th, 2014 7:55am
Location: Manchester
Forum Language: British English
Evil Sorcerer: Morcar
Hero:
Usergroups:
Champion Group Member

Re: Advanced Heroquest, Where is the Love?

Postby mitchiemasha » Friday January 22nd, 2016 10:58am

AHQ is great for playing HQ on, especially some kind of no EWP, dungeon generator.


Rewards:
Destroyed a Zombie! Encountered a menacing Chaos Warlock!
mitchiemasha

Scout
Scout
 
Posts: 1000
Joined: Thursday August 14th, 2014 2:05am
Forum Language: British English
Evil Sorcerer: Morcar
Hero:
Usergroups:
Champion Group Member

Re: Advanced Heroquest, Where is the Love?

Postby mitchiemasha » Friday January 22nd, 2016 11:09am

slev wrote:I changed it so that you can keep moving if also in a friendly deathzone. Much easier to track.


I like this, it makes perfect sense. The other hero is engaged in battle not you. if you end movement in the zone a Hero in the zone could then move away (if not moved), representing that the other Hero has engaged the Baddie!


Rewards:
Destroyed a Zombie! Encountered a menacing Chaos Warlock!
mitchiemasha

Scout
Scout
 
Posts: 1000
Joined: Thursday August 14th, 2014 2:05am
Forum Language: British English
Evil Sorcerer: Morcar
Hero:
Usergroups:
Champion Group Member

PreviousNext

Return to Advanced HeroQuest Room

Who is online

Users browsing this forum: CommonCrawl [Bot] and 0 guests