Gunzhard wrote:Patroclus wrote:Gunzhard wrote:Any thoughts on the best approach for getting a new group started on one, either, or both of these games?
Try to find players about your age. Of course (I think) it’s fun to play with the family but there are many guys out there who are playing AD&D or other RPG games that they will love to play HQ for sure (it is more possible to find players from these games than from people who are playing boardgames as monopoly or card games... players from AD&D are more "ready to play" HQ). Put a sticker on your local hobby store, or use the social media to organize a game in a public place as your local hobby store.
Doh, you know reading my original statement I see that I worded it poorly. I already have a gaming group, though they play mostly 40k and Infinity; but this game, and even this type of game, would be new if I can even get folks interested. I want to get them hooked ASAP haha! ...with that goal in mind, what is really the best approach?
As much as I have a deep nostalgic love of the old minis, I'm thinking if I have some nice (modern/better) hero choices that might help. How do you guys teach new folks the rules?
So, they like “skirmish” games. HQ and AHQ are more like adventures, while Space Crusade and Space Hulk are closer to the type of games you play. But I don’t think they will have a problem to take a break for something different. Of course they have spent a lot of money for their sci-fi miniatures to let them aside, but you can tell them that it’s possible to use them with the HQ rules by doing a conversion like we did in that thread(
http://www.yeoldeinn.com/hqforum/viewtopic.php?f=58&t=1040). So, with that in mind they will try first the HQ and it is possible to get hooked with the original game and the “fantasy” miniatures or maybe (why not) you will succeed to do the sci-fi alternative of HQ. But you should play at least all the quests from the starting box to be able and experienced enough to do that.
For new heroes it is easy to make some, by putting new skills and spells, but with the danger to affect the balance of the game. You have to play at least one time the game as it is, or else you won’t recognize if your additions are good or bad. You can find many good heroes in this forum, but it’s better to take all the good ideas and create your own, because every table is different and depends on the GM and the quests he made.
About the rules, they are very easy. In fact, it is “take your mini and play”. Only the GM is necessary to read them, but it is recommended to send them to everyone thanks to pdf format.