That being said, I had found myself still musing about Karaghul's presence across various Warhammer settings...
I get the impression there have been several iterations of Karaghul for both Warhammer Fantasy Battle (WHFB) and Warhammer Fantasy Roleplay (WFRP).
Certainly, the rune sword Karaghul was forged with one purpose – to slay dragons – in both the novels and WFRP. The sword's runes are especially effective against dragons. Her Wyrmslayer runes activate, arousing her slaying passion against dragons, wyverns, and jabberwocks. She also possesses the Penetrating trait.
Felix swallowed the desire to scream as a ball of [Chaos dragon] fire struck down towards him and he brought Karaghul up as if to parry a blow. The runes on the weapon blazed brighter than the blade itself and the dragonbreath struck a shell of energy.
—David Guymer, Gotrek and Felix: Kinslayer
Therefore, theoretically within the Advanced Heroquest (AHQ) setting she could have possibly been an actual Rune Sword and therefore – interestingly – potentially usable by a Wizard the rules didn't say otherwise.
UK, White Dwarf issue: 125 (May 1990), The Dark Beneath the World (page 26)
The sword, Karaghul, has the following abilities and may be used by any Hero:
Karaghul
WS +2, S +2, never fumbles, criticals on 10–12, allows the bearer to cast three Flames of Death spells per expedition.
However, Games Workshop likely didn't class her as a Rune Sword for AHQ balance purpose (nor had space to mention she would utterly loathe dragon-types). The casting of Flames of Death is a curious choice – Karaghul, being semi-sentient, instinctively will try repel dragon breath fire in the novels. (I don't think the "may be used by any Hero" was an intentional phrase; it was likely carried over from the Blade of Leaping Bronze.)
Furthermore, Felix fights like a dashing duellist, so Karaghul was likely kept as a versatile two-handed Longsword in the novels. Thus, allowing for dramatic shifts between powerful two-handed strikes and artful one-handed parries. The sword was extremely light for its true size and magically quickened his movements.
Felix's bond with Karaghul transcends simple ownership – through battle and survival, the blade became an extension of his fate. Whether it was through instinct or enchantment, it acted as much as his guardian as his weapon.
It's the deadly Assassin who transforms a plain, puny, simple low damage output dagger into a lethal weapon. AHQ, however, never really delved deeply into professions or specialist Hero skills.
Regardless, AHQ's version leaves much to interpretation. Karaghul, despite her clear draconic fury in the novels, is ultimately bound by the mechanics assigned to her in the game.
AHQ's broad weapon classifications – where "Sword" and "Two-Handed" cover multiple distinct archetypes – left Karaghul's exact nature vague. Players speculated whether she was truly a Longsword or required two-hands, but the system never explicitly clarified this.
But that's what makes these discussions intriguing.
Sarcasm: Wait! Wait! Before you go, bring me parchment and quill pen. I have an idea.
All that glitters in not warpstone – but warstone is ALL that matters.
There is nothing either good or bad, but Thanquol makes it so. /Sarcasm






