CeoDruidechta wrote:...I may be misunderstanding what you are going for, but I don't think multiplying Defend XP by Body XP is what you want to do here. Since each defend die has a 1 in 6 chance of protecting each body point (or 1 in 3, for heroes), I think the XP value for defense should be based on body points.
So, for monsters, Defend XP = (BP/2)*Defend dice. Note that BP/2 is the same as (Body XP)/6. For heroes, Defend XP = BP*Defend dice. Then you just add the defend XP to the Body XP, rather than multiplying.
You appear to know just what I'm going for, thanks for the input. The last effort edited in blue was newly posted to update things, thanks to your interest. My system definitely needs more work, so I'll first check the monster numbers using your suggestion and thequester's actual data found in this thread. If you've solved the problem or improved the guesswork, I'll rework the edit. If not, I'll continue to wrestle with the formula as far as my interest and limited math skills take me.