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Big Bene wrote:Neither, I included a custom rule:
4. Looting a corpse:
Whenever a monster is killed, place a Dead Monster Marker on the same square. Dead monsters don’t block movement or vision any more. A hero wanting to loot a corpse must stand on the same square. Looting a corpse is not part of searching a room, it must be searched separately. Dead heroes may also be looted, but instead of drawing a card, just take the item cards this hero had in possession. Looting a corpse, like searching a room, is a full action. It may be done before or after movement, but not in-between.
After a corpse has been looted, remove the marker. Of course the corpse is still present in the game world, but it has no effect on game mechanics any more.
If you run out of markers, re-use the oldest ones already placed - a corpse will not lay around forever in an inhabited dungeon, but will be eventually taken away by it’s former comrades or looted (or just eaten) by some other monster.
Some addtions I just came up with, not yet included in the document:
- Monsters (or other minions of Morcar/Zargon) are not allowed to loot other monsters (they have no acess to the treasure cards). They may, however, loot a fallen hero. They don't use his equipment, it's just lost (expect for artifacts or plot items, which become property of Morcar/Zargon, who will place them somewhere he likes later in this or the next quest).
- For dead heroes, there will be "Hero markers" (originally I intended to just use the miniatures, but the player probably wants to rejoin the game before another hero or monster has looted his old character).
Dead Monster Marker
Of course it's up to you to make up your own rules. The card deck will still be useable.
I can't promise to finish it anytime soon, however. I did most of the cards, but calculating the copies needed of each one to keep the balance, and then actually making those copies is a vast amount of work.
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