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Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
Ps : Je pense que tu as fais une faute dans le document, c'est pas 'walls' pour traduire éboulis, mais 'rockfall'
Coroth wrote:I love the 'no game master/zargon' concepts very much, because it means I get to be a player, instead of always the GM. BUT... I'm not very good at developing stories and encounters. Has anyone thought of a way to "generate" these things for a system like this, that keeps it random, but still makes sense and uses the components, and is also scalable depending on the skill/level of the players? I'd love to see something like that added.
Thanks for these rules! It does help a lot.
Coroth wrote:I love the 'no game master/zargon' concepts very much, because it means I get to be a player, instead of always the GM. BUT... I'm not very good at developing stories and encounters. Has anyone thought of a way to "generate" these things for a system like this, that keeps it random, but still makes sense and uses the components, and is also scalable depending on the skill/level of the players? I'd love to see something like that added.
Thanks for these rules! It does help a lot.
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