Hello,
We have made some adjustments to our rules to make the individual heroes more balanced. The wizard was always the biggest problem. Too weak compared to the others. Thanks to our house rules, he is now a welcome hero in every group.
Here are a few excerpts: (I translated this into English using the internet, but I hope the rules can still be understood):



These are the most important cornerstones for us. This allows heroes to develop their characters in a targeted manner. After completing a few adventures, heroes become fairly balanced. The wizard, for example, can then choose from a fairly large pool of spells. It is the expansion of the individual elements that makes him strong. Various attack spells and effect spells are added here. Our wizard, for example, currently has 7 physical strength points, 12 intelligence points, and can cast a total of 25 spells from his spell decks plus up to 3 guild spells. He has 3 dice for attack and 4 for defense. That is the maximum. Our system doesn't allow for more than that. As the game master, I now have the problem of having to make the challenges appropriately difficult, but it's also a lot of fun to be able to let loose

2 ogres in one room plus a few Chaos Elite Warriors are always welcome, at least for me

That way, I can give the heroes a good fight.
Greetings, Thrasher79