For example
“The spell can be broken immediately or on a future turn by the victim rolling one red die for each of his (current) Mind Points. If a 6 is rolled, the spell is broken.”
That got me thinking, so I want to discuss to several separate but related points,
1) Do we have a need for (or can the gameplay be enhanced by having…) an equivalent “Strength of Body” test?
2) If so, what form should it take (as presumably the two should be consistent) and are we happy with the “Strength of Mind” test as above
So in number order
1) Do we have a need for (or can the gameplay be enhanced by having…) an equivalent “Strength of Body” test?
This could be used in situations like … raising a portcullis, breaking down a door, lifting a particularly heavy tomb lid, escaping from a bear trap, or a bear hug…and so on
Note: A “Strength of Body” test unlike a “Strength of Mind” test cannot be applicable for Monsters as their Body points are not representative of their strength unlike Heroes, this isn’t an issue provided that we remember that a “Strength of Body” test can only be applicable to situations that a monster cannot be in!
2) What form should it take
The generic logical form for a “Strength of Body” test, echoing the existing “Strength of Mind” format would be
“… by the victim rolling one red die for each of his (current) Body Points. If a 6 is rolled, the effect is broken”
Pros –
No guaranteed success or failure
Law of diminishing returns applies
Easily extensible – if you get an extra Mind or Body starting point or two then nothing breaks and easy to handle
Cons - one minor issue I have with the current Mind mechanism and even more so for the Body equivalent is that you are potentially rolling 6,7,8,9 standard dice but there is only 2 in the game, not a serious issue, but not elegant
"Strength of Body/Mind" Test Percentages
Strength of Body
For stronger heroes at top or near to top condition – B, D, E the odds are 67-77% so 2/3 the equivalent to 3+ on a single red die which seems fair
For stronger heroes around the middle of their range and the Wizard at peak 42-52% so broadly 50-50 which again seems fair
Once we scrape the barrel, then things get hard as they should (and this provides another situation for using a Healing Potion rather than keeping it for your death save which is a minor benefit)
Strength of Mind
For the Wizard at or near to top condition – the odds are 67% so 2/3 the equivalent to 3+ on a single red die which seems fair
For average minded heroes at or near top condition and the Wizard around the middle of his range 42-52% so broadly 50-50 which again seems fair
% of success
1 – 17% - Minimum
2 – 31% - Barbarian MP full, Wizard BP half
3 – 42% - Dwarf MP full, Elf BP half
4 – 52% - Elf MP full, Wizard BP full, Barbarian BP half
5 – 60% - Alt Wizard MP full, Alt Wizard BP full
6 – 67% - Wizard MP full, Elf BP full
7 – 72% - Dwarf BP full
8 – 77% - Barbarian BP full
9 - 81%
Alternatives
Roll one red die, add your current Mind/Body point total, if 7 or more then pass otherwise fail
1 – 17% - Minimum
2 – 34% - Barbarian MP full, Wizard BP half
3 – 50% - Dwarf MP full, Elf BP half
4 – 66% - Elf MP full, Wizard BP full, Barbarian BP half
5 – 83% - Alt Wizard MP full, Alt Wizard BP full
6 – 100% - Wizard MP full, Elf BP full
7 – 100% - Dwarf BP full
8 – 100% - Barbarian BP full
9 - 100%
Not wildly different odds, at the lower end but your chances are definitely higher as you scale up and then you get auto-passes from 6 M/BP and above. It resolves the issue of rolling so many dice- but if you have multiple Heroes involved, such as lifting a portcullis, I guess you would just total the BP and probably get an automatic pass, but is that a bad thing, better or worse than having to roll potentially a dozen red dice just to see if you get at least one “six”.
One other advantage of the “one red die and add your M/BP” approach would be that you could easily increase the difficulty, for example if it is a particularly heavy portcullis you could make it 8+ or 9+ to lift, or if the caster of the “Control” spell had a MP value greater than 4, you could add one to the total for each excess MP, so against a MP=5 caster the roll would need to be 8+, MP=6 -> 9+ etc, this would lead to some impossible outcomes like a standard Barbarian with MP = 2 would never pass a “Strength of Mind” test against an opponent with a Mind Point score of 6 or more but perhaps we could add a condition that you automatically pass a Mind/Body test if you roll a natural 6 and automatically fail if you roll a natural 1?
Any thoughts / preferences?