Bareheaded Warrior wrote:I wasn't criticising the mechanism, just that I don't follow the logic, which a number of people posting on this topic seem to share, of (1) choosing an "ability ranking" for the heroes in this area, based on their knowledge of the HeroQuest world and its heroes, which generally features the Dwarf at the top and the Wizard at the bottom and then (2) choosing to try and integrate this with the MP attribute that is ranked in a way that is completely different to the ranking that they chose in step 1, with the Wizard at the top and the Dwarf close to the bottom.
I didn't really as a criticism, actually your questions actually do help with further refining the my thoughts on this. I actually had a much longer response try to explain my thought process, but I got logged out just before so I'll try and redo it more concisely now. First thanks to your questions I realized I'd artificially raised the

higher than was necessary. At the outset if this an "ability ranking", it is a ranking based on a success range based on hero background race and other things just as you said in combination with MP. I would like to point out that this might be a method that could not necessarily should be used, if someone finds it interesting and likes rolling lots of dice they are welcome to try it or not I am by no means pushing it, since some parts such as WM I haven't even started to flash out. The idea that MP could be tied to search comes from the definitions themselves, the two definitions I know indicate MP is a representation of wisdom, intelligence, magical aptitude, magical resistance and resistance to magical influence. And yes I believe there is enough nuance in the last two that can still both be written. For this idea my focus is primarily on the [url]wisdom and intelligencel][/url] part, I find it logical that these aspects of MP influence search ability. First I needed to decide on the base success range for heros, since

is used for WM by OP I settled on

for base. These base ranges are then adjusted for thematic or game mechinic reasons, even you said elf should possible be better due to heightened senses. I'll try to briefly outline below the change in success range and reason, the range changes unfortunately aren't completely linear since I don't want to use

for 2 things in one test.

background of magic study unlikely to help in search other than increased intelligence
success =

fighter mage background mixed utility for search but with heightened senses so broaden
success range by one level
success =

disarm trap skill assume helps search broaden success range level by one/understanding of
stonework or underground structures so broaden success range level again
success =

Borderlands/Wastelands background survival there developed strong survival skills or
sense of danger broaden success range by one level if someone doesn't think it
warrants a success range increase that's fine I'll put success probability for both below
success(broadened)=
success(non broadened)=
Now for the actual ability ranking as it were based on probability of success

~ 99% chance for success

~93% chance for success

~ 91% chance for success

~ 75% chance for success

~55% chance for success
There I hope this helps you understand a little about my thought process for all this. Your questions did help me refine my thoughts on this. If you still don't like the adjustments based on hero quest world stuff throw it out out and just reuse the rules for disarm trap. The probabilities then become

99%

98%

93%

75%
All this system really did was substantially increase the chance for WM especially for the brainy type heroes and introducing the chance for a straight up failure on search even without triggering a WM. So I guess it's primary use would be to increase difficulty and time it took to complete a quest.