Nice.
Malcadon wrote:I believe the
Potion of Alchemy was introduced in for the UK edition of HeroQuest, for the
Wizards of Morcar Quest Pack, as a means to sell unwanted gear, usually at a loss.
Mind you, there were no official rule for selling unwanted items until the
Barbarian and
Elf Quest Packs, which were US expansions. A thing everyone is overlooking is that the
dagger was never apart of the UK game set. The cheapest items from the UK Equipment deck were the
shield and the
staff — both cost 100 gold coins, or the value of a transmuted item.
Although, you can preform
chrysopoeia (I love that word) on an item you found (and don't need) during a Quest, and that would cost you nothing.
As a house rule, one could allow one piece of equipment to be sold back at the Armory for its full value (instead of half, round down, as noted with the Barbarian/Elf Quest Pack sets).
Quite interesting, if accurate (and I don't doubt you on the dagger part). So selling back items was a "house rule" until then? If the Dagger wasn't an item in the original version, how was the Wizard supposed to be fighting, just with his bare hands? Some of us did think it was odd that a dagger and bare-handed do the exact same damage. But the dagger could be thrown, for a one shot attempt.
Reading through the EU rules, I came upon some differences (?) I had forgotten about (I grew up with the NA version).
-Secret Doors can be searched for on EITHER side of the wall where the icon appears.
-good Treasure cards are not kept, they're recorded then discarded (duh, but still)
-"bad" Treasure cards are not only returned to the deck, but you're supposed to shuffle them back in (not put them at the bottom).
-Rolling for your roll! I never tried this, but it sounds interesting. Highest roller gets to pick their role. Last person to choose has to be (Morcar) if nobody else has picked him.
-Sample names for the Heroes... sample names for the Heroes: Elf = Ladril, Dwarf = Grungi (ew!), Wizard = Zoltan, Barbarian = Sigmar (thanks Warhammer!)
-the infamous "Visible" rule. "Visible" means anything that is on the board in the same room as yourself. But for corridors and in "other rooms" it means you have to trace an unobstructed line (line of sight) to it. This was much more strict in the NA version. Of course in the EU edition you could attack other Heroes, but the "visible" thing is in reference to spells, specifically. *
-(I did remember this one) Searching for Traps and Secret Doors occurs at the SAME TIME in this version. Treasure is still searched for separately.
As I read through (again) I recall many of the old queries about rules and how people interpret them. I recognize that these rule sets are different of course. But what's the purpose of "looking through a door"? The way I play now, once a door is opened, everything in the room is revealed (except Traps/Secret doors and hidden Treasure of course), but perhaps the idea of not revealing anything except what you can "see" (line of sight) through the doorway, until you set foot inside, might make for a little more suspense.
* And yes, in the NA version "See" is explicit line of sight in the official manual. You always have to be able to draw an unobstructed line from you to the target of a spell to use on them. None of this "just in the same room" business.