Movement variants?
Posted: May 28th, 2019, 12:03 am
Hello all. Does anyone use variants of movement rules? Some in my group hate rolling for it, so as much as it pains me to do so, i am toying with implimenting a system where you can either roll your normal movement dice or move a set amount. The roll has higher potential but also risk to not go anywhere, while the set movement is slow and steady. Now, the set movement needs to be lower than the average 2 dice roll amount and it needs to be low enough where they can't just outrun monsters. The question is, what is a good baseline set movement? 5 spaces, 4 spaces, something else? I want to encourage them to roll, but also not hamper them like crazy if thye want to move a set amount.
Also, if wearing plate, the set maount would be reduced as well.
Any thoughts?
I prefer the rolling for movement, but lets face it. If the group hates it, it means they are less likely to play. Thus, i hate the idea of not playing more than the idea of changing the movement rules and as such am toying with mixing it up.
Also, if wearing plate, the set maount would be reduced as well.
Any thoughts?
I prefer the rolling for movement, but lets face it. If the group hates it, it means they are less likely to play. Thus, i hate the idea of not playing more than the idea of changing the movement rules and as such am toying with mixing it up.