Re: Movement variants?
Posted: May 30th, 2019, 12:09 am
lol! yeah!!!! (edit: but just in case... I'm only playing)!
Exactly, you have to roll all those dice for pretty much no reason, you might as well simply ditch rolling all together. But for young kids, I'd think they find that part exceptionally fun... Snakes and ladders style. Don't forget that race part of the game! Who wants to get at the bad guys first? "That Fimirs mine, you can have the tiny Goblin"
Introducing the hazardous old dungeon mechanic, the inbetween rooms now has a play, quite like the opposite of monopoly, double 1's vs double 6's. It can be introduced as an 80's movie mechanic, the escape at the end, the set is always blowing up, falling in. Each turn a potential risk, especially so if already battered and bruised. Will you make it out??? who knows!!!
cornixt wrote:so it's barely worth rolling in the first place since it is nearly always 2-4 squares.
Exactly, you have to roll all those dice for pretty much no reason, you might as well simply ditch rolling all together. But for young kids, I'd think they find that part exceptionally fun... Snakes and ladders style. Don't forget that race part of the game! Who wants to get at the bad guys first? "That Fimirs mine, you can have the tiny Goblin"
Introducing the hazardous old dungeon mechanic, the inbetween rooms now has a play, quite like the opposite of monopoly, double 1's vs double 6's. It can be introduced as an 80's movie mechanic, the escape at the end, the set is always blowing up, falling in. Each turn a potential risk, especially so if already battered and bruised. Will you make it out??? who knows!!!