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Kurgan wrote:further Brainstorming with "new" heroes:
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"Bard" (Orc Pirate/Cleric)
Champion upgrade:
Rapier can use 2 black dice
Orc allies within LOS defend with Green dice
Knight upgrade:
Up to 3 black dice against any Orc.
"Healing Song" restores 3 BP
"Inspiring Tale" gives 2 dice
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"Warlock" (Ranger):
Champion upgrade:
Wand substitutes 1 black die
Knight upgrade:
Wand substitutes 2 black dice
"Demonform" uses 2 dice
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"Druid":
Champion upgrade:
"Shape Shift" adds 1 extra attack and 1 extra defend AND can be used at range, not just adjacent.
Knight upgrade:
"Shape Shift" uses 1 black die (for attack) and 1 green die (for defense)
"Pixie" can be used twice per quest.
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"Rogue": (is he OP?)
Champion upgrade:
Dagger hits with black die (whether thrown or striking adjacent)
"Opportunistic Striker" skill attacks with two dice.
Knight upgrade:
Bandolier: always assumed to be carrying two daggers, and so two daggers can be thrown at once (2 dice ranged attack instead of 1). This stacks with Opportunistic Striker for 3 dice (2 black, 1 white).
Disarm traps like a Dwarf
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"Monk": (is he OP?)
Champion upgrade:
substitute one black die when attacking unarmed
substitute one purple die when attacking with a staff or shortsword
Knight upgrade:
substitute two black dice when attacking unarmed
substitute two purple dice when attacking with any weapon he can use
jacerj22 wrote:3 ideas as an upgrade, for the berserker
the berserker can throw a hand axe and recover the hand axe after the monster is defeated.
black dice using an axe .
randomly recover a skill card when killing a monster that has more than berserker's current body points
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