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mitchiemasha wrote:Anderas wrote:There are some who use a rattle with coloured pearls inside to determine the turn order each turn. Zargon has a pearl in the rattle, too. So you never know when the monsters move next time.
That could work without the double EW turn potential. Which makes for Totally random turn order, decided by picking a token out of a hat, 1-5!
Edit: actually... I just realised... EW goes last, then goes first... That is the double turn, lol!!!
Which makes for Totally random turn order, decided by picking a token out of a hat, 1-4! EW always goes last.
mitchiemasha wrote:If I was going to add it, I'd make it part of a special artefact and stick with the original rule. Some sort of initiative charm, potion, spell or fate token spendable in quest, limiting use. It could be a perfect item for the Wizard, who usually plays last but is occasionally needed first.
The Admiral wrote:It also seems an appropriate skill for him i.e his general intelligence/prescience etc.
Jafazo wrote:No turn order variants. What's next? Who tells Zargon what they do in town first, before other players? Heroes can just decide in what order they want to take their turns, then Zargon goes. If more than two players insist on taking their turns first for any reason Zargon settles it. Never had a problem, never had to resolve problems on this matter.
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