by torilen » August 22nd, 2010, 11:38 am
I like that idea of a counter attack - I actually had worked on something similar, but could never come up with a good system, at least
not for heroquest (did for another game system that I made myself - that's another story)
As far as monsters using white shields - I use this idea for extra powerful monsters, not just normal ones. Take, for example,
a mummy - suppose the normal mummy still rolls black shields - a magically enhanced mummy might roll white shields. That
would be the only change to it - makes it a little more dangerous, but its still a mummy.
OR - sometimes I'll keep the same stats for a type of monster, and give it the white shields and a different name.
For example - well, can't think of one off the top of my head. But suppose an orc rolls black shields, and you make
a monster that is kin to an orc, but looks a little different and is stronger and maybe more experienced for the most
part - then that monster would get the white shields.