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Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
lestodante wrote:To balance the level without putting too many monsters on the board you can make some monsters defend with white shields instead of black ones.
Kurgan wrote:Agreed, there are many options. As for quests designed for more Heroes... the Dark Company ("Advanced Quest"), Wizards of Morcar and the Barbarian Quest Pack were designed for Mercenaries.. which can add another 12 Body Points to the Hero's team. I would say that EQP and BQP are so unbalanced in terms of difficulty already that it would really be cheating to have an extra Hero or two in them. You could probably get away with it in the Trial as well without modifications.
ajjohnsen wrote:The first thing I did when adding "home brew" outside of the Evil Wizard cards was to up some BP for monsters. Orcs going from 1 to 2 BP is an instant difficulty increase from quest 1 onwards
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