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DullandRusty wrote:the hero may spend 1000gold to visit a physician to remove the card.
Stoner81 wrote:DullandRusty wrote:the hero may spend 1000gold to visit a physician to remove the card.
I thought my system was expensive wow!
Do your players really have that amount of spare gold just lying about?
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Stoner81.
DullandRusty wrote:They are well into homebrew quests so they have a lot. Also we have looting the corpse of monsters which has a few negative cards like the monster not being dead, but can typically give 1-10 gold or so. Tons of monsters adds up. We also sell back equipment for 50% value, which most people do here i think.
For base game and early in expansions, i would probably only charge 500 like you do. We charge a ton due to gold amounts but also bc i want them to have to make the hard choice of a)pay a ton, b) keep the injury for awhile, or c) have to leave that hero and roll a new one.
Stig wrote:Haha thanks. I've literally today reformatted all of these to match the SDE style I'm working on and added a few more to make 180, as well as simplifying some of the more complex ones. I'm becoming less of a fan of searching uncertainty as it introduces lots of rolls. I'm beginning to go through the DND tips, they're great. I'll make sure to watch the next one with a beer.
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