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Trillions! Adding attack and defence dice is HUGE, especially stacking them like that. I'd replace them with counting black shields as skulls/white shields, then as two skulls/white shields, etc.LordPon wrote:I think you are probably right. What do you think is a fair price?
Gold Bearer wrote:Trillions! Adding attack and defence dice is HUGE, especially stacking them like that. I'd replace them with counting black shields as skulls/white shields, then as two skulls/white shields, etc.LordPon wrote:I think you are probably right. What do you think is a fair price?
I meant counting every black shield as 1 skull/white shield per level, so two skulls/white shields at level 2, three at level 3 etc. Not that the way you wrote it doesn't work, it might actually be better depending on what you want. They way I just explained it means that the progression is smooth because you're getting the exact same buff each time, counting a black shield as a skull/white shield and the way you wrote it means that the first upgrade is a LOT better than the ones after when it stacks.LordPon wrote:Strength (300g): Count Black Shields as Skulls on +1 Die per level
Poise (300g): Count Black Shields as Skulls on +1 Die per level
That's completely relative. It entirely depends on the difficulty level of the quests so isn't an issue in itself but might be in the quests that are used.mitchiemasha wrote:Usually repeat plays of HQ shows us we need ways to hinder the Heroes, things to keep knocking them down a peg, not up.
That's actually identical statistically to counting black shields as skulls, but weaker than counting black shields as white shields. Again though, maybe that's not a bad thing.LordPon wrote:How about the Hero may reroll 1 die if it lands on a white shield?
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